RE: VC.NET 'Optimization'
"Grills, Jeff" <[email protected]> Tue, 12 Apr 2005 12:17:21 -0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <F20CD10A407C9B4EA065A7F9CA3D6F91034203F4@mail-sd2.ad.soe.sony.com> |
Maybe on some compilers, but it's not guaranteed. The order of argument evaluation to functions is not specified by the C++ standard - it's left up to the implementations. j -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Lewin, Gareth Sent: Tuesday, April 12, 2005 2:02 PM To: [email protected] Subject: RE: [GD-Windows] VC.NET 'Optimization' I fail to see why this worries you, the optimiser is making a (valid) assumption about your code, and generating the fastest sequence it can. As a side note, just flip the order of your params to printf, that should give you want you want. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of yogiwp Sent: Tuesday, April 12, 2005 11:52 AM To: [email protected] Subject: Re: [GD-Windows] VC.NET 'Optimization' > ---------------------------------------------------- > timer.Restart(); > printf( "time=%f, result=%d\n", timer.GetElapsed(), fibonacci(42) > ); > ---------------------------------------------------- ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5