Re: MAX Crashes During Batch

Jon Watte <[email protected]> Fri, 27 May 2005 17:54:32 -0700
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
The file that the artists produce and check into the build is not the 
.max file; it's a rich, exported format that captures whatever we will 
need. The real asset build then builds from this intermediate format to 
an actual optimized format.

The artists still revision control their .max files, but they do that on 
a server they organize however they want, without any 
engineering-imposed structure. The intermediate files, however, have 
that structure.

Cheers,

			/ h+


yogiwp wrote:
> Hi,
> 
> I wonder how people deal with 3dsmax export crashes during
> batch data build? It happens randomly and it's not the exporter's
> fault. Reseting the scene before loading new file helps to reduce
> crashes a bit, but not completely.
> 
> Thanks in advance.
> 
> 
> Yogi Wahyu Prasidha
> www.inspiritarena.com


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