Re: MAX Crashes During Batch
Jon Watte <[email protected]> Fri, 27 May 2005 17:54:32 -0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
The file that the artists produce and check into the build is not the .max file; it's a rich, exported format that captures whatever we will need. The real asset build then builds from this intermediate format to an actual optimized format. The artists still revision control their .max files, but they do that on a server they organize however they want, without any engineering-imposed structure. The intermediate files, however, have that structure. Cheers, / h+ yogiwp wrote: > Hi, > > I wonder how people deal with 3dsmax export crashes during > batch data build? It happens randomly and it's not the exporter's > fault. Reseting the scene before loading new file helps to reduce > crashes a bit, but not completely. > > Thanks in advance. > > > Yogi Wahyu Prasidha > www.inspiritarena.com ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555