Misson of a GM (WAS: Question about Spain and coasts)
Gregory Alexopoulos <[email protected]> Fri, 11 Mar 2005 10:39:37 +0000 (GMT)
| Newsgroups | gmane.games.diplomacy.cat23.game-chat |
|---|---|
| Message-ID | <[email protected]> |
Hello all, We fall upon this discussion again and again and yet there are many different opinions on how to interpet orders and how to run games in general. I'll try to give you my thoughts on this and hopefully I won't bore you to death. :^) There are many GM styles, in the same sense that there are many player styles. This diversity is good and it's one of the things that make this game great. I'm not looking for "rules" on how to GM a game and I'd hate to see this discussion producing a standardized gaming environment. However, I would like to question our /appraoach/ to the GM role. What is the role of the GM? The first that comes to mind is making sure that rules are followed. But it's not just that. If it were, judges would be better GMs than people. Is it to hunt down players and look at the orders very carefully, so that invalid ones can be found? No, a machine could do that too. Is it perhaps to help the players write their orders, meet deadlines, find alternative ways to communicate with each other? Not really. You should help the communication and send reminders out, but they shoudn't rely on them - the GM is not supposed to be a nanny. IMHO, the GM's mission is to promote the gaming experience of the players. Sending timely reports, producing maps, setting up game sites, adjusting deadlines to meet RL needs are elements of that. Adjudicating fairly and helping everyone get the same chances to the game is another part. NMRing the player who doesn't respect the time and effort of his co-players is also one, just like granting a grace period to someone who has never before missed a deadline is. Finding the occasional replacements and "advertising" the game to the community are other ways and so on and so forth. Invalidating a lot of orders and refering to the rules and nowhere else may be correct technically, but it is not consistent with the GM mission. It is not helping the players get the most out of their gaming experience. The player who mis-typed an order or forgot to put a coast designation is punished for something that has nothing to do with his tactical or diplomatic abilities. His allies miss important supports - his enemies miss the chance to win the game against tough competition. A victory's value is only equal to the value of the defeated party - and if my enemy NMRed because of a power shortage, I have no reasons to be glad I disbanded two of his units. The way I run games is the way I would like to have them run: I'm "serving" the players, I'm trying my best to make sure that the effort they put in the game is returned as a fun experience. For example, I refrain from publically commenting on moves (usually) because it may influence someone's thoughts on the game, but I try my best to include a short general introduction. And if I get an invalid order and *if* I realize it's invalid in time (aka well before the deadline), I'll send the player a note asking him to re-check his/her orders. I won't even point to the order in question, just mention that something may be wrong. I get a confirmation or a correction. The game proceeds smoothly and the players are happy - and since I do that for every set of orders, every player gets the "help" he/she deserves. Oh, btw, I also don't run NMR games: if a player fails to make use of a grace period or strikes more than one missed deadline, the player is replaced and the replacement gets the chance to negotiate before the turn is adjudicated. So, in my head it's simple really: are you in it for the rules? or are you in it for the game? In the second case, ask the player! No harm is done, on the contrary you may be saving a very spectacular game from a pointless cancellation. Perhaps he hasn't understood the way you want orders written! Just my opinion guys. But if you haven't given any thought to why you GM games, do so before deciding on your set of house rules. Regards to all, Gregory Send instant messages to your online friends http://uk.messenger.yahoo.com