Re: Misson of a GM (WAS: Question about Spain and coasts)
"David E. Cohen" <[email protected]> Sat, 12 Mar 2005 13:29:40 -0500
| Newsgroups | gmane.games.diplomacy.cat23.game-chat |
|---|---|
| Message-ID | <008f01c52731$73f676a0$a982bb18@Dell> |
I have to agree here with Michael. Unless it is a newbies game, I do not ask for corrections to orders. Even then, it would be stated in advance in my house rules. I do agree on the overall point though, that we are facilitators, GMing so the players have as enjoyable experience as they can. ----- Original Message ----- From: "Michael D. Ashland" <[email protected]> To: <[email protected]> Sent: Friday, March 11, 2005 8:46 AM Subject: Re: [CAT23-Gchat] Misson of a GM (WAS: Question about Spain and coasts) > > Gregory, > > Thank you for your comments. You make some very valid points. > > I have some problem with one practice you describe, however. > > I do not ask for confirmations or corrections to submitted orders, > because I am just as capable of making mistakes as anybody else. If I do > as you suggest, and ever fail to find the problem "in time (aka well > before the deadline)", on that particular occasion, I have failed to > provide an advantage to that player that I did provide on other > occasions to his or her opponents. That would amount to GM interference > in my way of thinking. > > I make it a point to not even read order sets until I have issued my > last receipt and am ready to adjudicate, because I never want to be > tempted to do as you suggest, for a friend, as an example. > > Regards to all, > > Mike A. > > > Gregory Alexopoulos wrote: > > >Hello all, > > > >We fall upon this discussion again and again and yet > >there are many different opinions on how to interpet > >orders and how to run games in general. I'll try to > >give you my thoughts on this and hopefully I won't > >bore you to death. :^) > > > >There are many GM styles, in the same sense that there > >are many player styles. This diversity is good and > >it's one of the things that make this game great. I'm > >not looking for "rules" on how to GM a game and I'd > >hate to see this discussion producing a standardized > >gaming environment. However, I would like to question > >our /appraoach/ to the GM role. > > > >What is the role of the GM? > > > >The first that comes to mind is making sure that rules > >are followed. But it's not just that. If it were, > >judges would be better GMs than people. Is it to hunt > >down players and look at the orders very carefully, so > >that invalid ones can be found? No, a machine could do > >that too. Is it perhaps to help the players write > >their orders, meet deadlines, find alternative ways to > >communicate with each other? Not really. You should > >help the communication and send reminders out, but > >they shoudn't rely on them - the GM is not supposed to > >be a nanny. > > > >IMHO, the GM's mission is to promote the gaming > >experience of the players. > > > >Sending timely reports, producing maps, setting up > >game sites, adjusting deadlines to meet RL needs are > >elements of that. Adjudicating fairly and helping > >everyone get the same chances to the game is another > >part. NMRing the player who doesn't respect the time > >and effort of his co-players is also one, just like > >granting a grace period to someone who has never > >before missed a deadline is. Finding the occasional > >replacements and "advertising" the game to the > >community are other ways and so on and so forth. > > > >Invalidating a lot of orders and refering to the rules > >and nowhere else may be correct technically, but it is > >not consistent with the GM mission. It is not helping > >the players get the most out of their gaming > >experience. The player who mis-typed an order or > >forgot to put a coast designation is punished for > >something that has nothing to do with his tactical or > >diplomatic abilities. His allies miss important > >supports - his enemies miss the chance to win the game > >against tough competition. A victory's value is only > >equal to the value of the defeated party - and if my > >enemy NMRed because of a power shortage, I have no > >reasons to be glad I disbanded two of his units. > > > >The way I run games is the way I would like to have > >them run: I'm "serving" the players, I'm trying my > >best to make sure that the effort they put in the game > >is returned as a fun experience. For example, I > >refrain from publically commenting on moves (usually) > >because it may influence someone's thoughts on the > >game, but I try my best to include a short general > >introduction. And if I get an invalid order and *if* I > >realize it's invalid in time (aka well before the > >deadline), I'll send the player a note asking him to > >re-check his/her orders. I won't even point to the > >order in question, just mention that something may be > >wrong. I get a confirmation or a correction. The game > >proceeds smoothly and the players are happy - and > >since I do that for every set of orders, every player > >gets the "help" he/she deserves. Oh, btw, I also don't > >run NMR games: if a player fails to make use of a > >grace period or strikes more than one missed deadline, > >the player is replaced and the replacement gets the > >chance to negotiate before the turn is adjudicated. > > > >So, in my head it's simple really: are you in it for > >the rules? or are you in it for the game? In the > >second case, ask the player! No harm is done, on the > >contrary you may be saving a very spectacular game > >from a pointless cancellation. Perhaps he hasn't > >understood the way you want orders written! > > > >Just my opinion guys. But if you haven't given any > >thought to why you GM games, do so before deciding on > >your set of house rules. > > > >Regards to all, > >Gregory > > > >Send instant messages to your online friends http://uk.messenger.yahoo.com > > > > > >Community email addresses: > > Post message: [email protected] > > Subscribe: [email protected] > > Unsubscribe: [email protected] > > List owner: [email protected] > > > >Shortcut URL to this page: > > http://www.onelist.com/community/CAT23-Gchat > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > Community email addresses: > Post message: [email protected] > Subscribe: [email protected] > Unsubscribe: [email protected] > List owner: [email protected] > > Shortcut URL to this page: > http://www.onelist.com/community/CAT23-Gchat > Yahoo! Groups Links > > > > > > >