Opinions requested, please!

"Tony Cutcliffe" <[email protected]> Wed, 04 Aug 2004 19:02:17 -0000
Newsgroups gmane.games.diplomacy.cat23.gm
Message-ID <[email protected]>
Hi folks

I am about to start two new games within the next fortnight, and I am 
fine-tuning my House Rules.

One feature I am seriously considering including is that of allowing 
Proxy Orders.

I can see that there can be advantages to the Players, like strategic 
flexibility and increased options; however I can also see the 
disadvantages in that a player granting the proxy may withdraw it 
about a minute before the deadline, leaving the player receiving the 
proxy in the mire. But this is Dip, after all :)

I wondered if any GMs/players with experiences of proxy orders [good 
and bad!] could please communicate their opinions and experiences in 
this forum. Basically I want to run a good game and I want to get it 
right!

For information, my current proxy rules are that proxies can be 
granted and cancelled right up to the deadline, only the GM and the 
granting player and receiving player know about the proxy, and 
cancellation of the proxy is acknowledged to the granting player and 
the receiving player as soon as it is received. In the event of a 
late adjudication [which is allowed in my house rules], all proxy 
orders are locked at the actual deadline.

Perhaps this will start an interesting thread, too!

Thanks in advance,

Tony Cutcliffe



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