Re: New Variant
[email protected] Sat, 22 Oct 2005 02:48:57 +0200
| Newsgroups | gmane.games.diplomacy.cat23.gm |
|---|---|
| Message-ID | <4359A899.28961.CF79654@localhost> |
Problem is, if it's straight email, I guess the players can also check the mail headers and figure out who each other are that way... for this specific kind of thing, maybe it'd be better to use *gasp!* judges.... *washes mouth* On 22 Oct 2005 at 0:28, squirelibbymcafee wrote: I am toying with the idea for a new variant (I think it is new) and want to get some feedback from fellow GMs before presenting it to the general community. I call it Alias Diplomacy. After having played in a couple of different Diplomacy communities for several years it has become obvious that each of us has tendencies that influence how we interact with other players in subsequent games. Player A knows that Player B likes to convoy, while Player C is known to stab just for the fun of it no matter what the game circumstance. So in order to overcome that influence, and rather than play a straight gunboat game with press, I have come up with Alias diplomacy. The board and rules are the same as standard diplomacy except that none of the players know who the others are. The players will communicate using email addresses that I create, each will be provided a user id to an email service that I control and can only reach each other via that address alone. Each player will have to book mark the log-in page to their email, but I don't see that as a major obstacle. The players will only be identified by their country. Adjudications will be posted solely on my website. In this way, players get to communicate, but not base their actions and diplomacy on previous experience with other players. Of course another alternative is for players to each create an alias on thier own, but I thought it would be easier if I provided a set of email addresses that all have the same suffix, thereby making it easier to maintain an address book for the other players. After all, I know of some players who have more than one alias they play under and sometimes it is fun to be somebody else and rather than use those alias, I will provide a disposable address that will be deleted after the game is over. I haven't completely thought this through and wanted some input before presenting the game for a test run. TY, Libby wnrytyrsd