Re: Cat23's Very Own Site
Chris Babcock <[email protected]> Tue, 18 Mar 2008 22:21:40 -0700 (PDT)
| Newsgroups | gmane.games.diplomacy.cat23.new-games |
|---|---|
| Message-ID | <[email protected]> |
> Deepak, and all, currently there is nothing that
> impedes a cat23 game be played on the DJudge, let's
> say, but we don't see those things. Even gunboat
> plays here are run with human gming. Hm, I would say
> one cat special characteristic is the old fashioned
> adjudication method. It brings players into direct
> mail contact and makes the group feel more a
> community. CCR.
There was a great deal of discussion about that in
deciding whether there would be a 2008 Worldmasters.
Managing a hand adjudicated tournament or mastering
any significant number of games is a serious
challenge, but it's well worth it - for the playing
experience. I'll deal with the pacing headaches as a
player to have the stability and the personableness of
a community like this.
The trick is to hide the judge from the player. Let
the GM use the judge and gain the benefits of order
storage and deadline tracking for the game, but don't
expect the players to interact with the judge. It's
not just that syntax errors can be frustrating, it's
the fact that when people interface through a computer
program they tend to forget that they aren't playing
against a computer. It's hard enough to be human and
humane using email. When everything begins with
"signon" and "press to" people get nasty quickly.
Separating press from order entry doesn't help because
then people just ignore the email. There are two ways
that it can work well and both of them involve
creating player communities.
Chris
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