Randomly generating Diplomacy boards - New game!

Hugh Polley <[email protected]> Wed, 14 Jul 2004 16:11:49 -0400 (EDT)
Newsgroups gmane.games.diplomacy.cat23.new-games,gmane.games.diplomacy.cat23.results.thousand
Message-ID <[email protected]>
David Norman Writes:
"1) For me, face-to-face play is plagued by the difficulty
of finding seven players and the near-impossibility of
paying a complete game (outright win or stalemated draw).
It would be awfully nice to be able to generate a playable
map given a known number of players and a specified number
of supply centers (fewer centers -> shorter game)."

There is a way of playing a complete game with fewer than 7
players and without having to generate a map.  My madman
diplomacy rule (C) 2001 allows for this in either the
standard game or my Engineer variant.  you can download the
rules in EasyNoter form from:     
[http://ca.geocities.com/hapolley]
The Engineer rules give more of an advantage to the
attacking player than the standard rules.  This increases
further the liklyhood of a complete game.  It would also
help if you have the adjudication program I have finished
and will be giving to those who have completed one of my
games and want it.

I have 4 openings for a Engineer partnership game if
interested. 









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