Re: New Press Variant?
Mark Arvidson <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
Nothing is as silly as the shift rule. I see where the central powers like Austria and Germany are going to get hammered. So, good name for the rule. Mark --- On Tue, 1/27/09, Manus Hand <[email protected]> wrote: > From: Manus Hand <[email protected]> > Subject: [dpjudge] New Press Variant? > To: [email protected] > Date: Tuesday, January 27, 2009, 1:16 PM > So hey, I was thinking, and that's never good, because > it usually > leads to coding. My thought process got around > meanderingly to the > existing TOUCH_PRESS rule, in which people can only > communicate if > their units can support each other, and something made me > think about > a possible polar opposite.... Anyway, as long as I > didn't make any > mistakes, it means that a new press-variant is now > available in the > test (but not yet the production) DPjudge. So get a load > of this and > tell me what you DPjudgesters think. > > RULE HAMMER_PRESS -- players may not communicate with one > another > whenever they have adjacent units, or when either player > has a unit > adjacent to a supply center owned by the other. > > So at game-start, Italy and Austria can't send press to > each other, > for example. And probably a lot of other avenues get shut > down after > Spring 1901. > > I think it might strengthen alliances like England-Turkey > v. Russia, > Russia-France v. Germany, etc. Or it might lead to a lot > of "hey, can > you tell Austria this for me?" and thus a lot of > "hey, Turkey told me > to tell you this" lies. > > Maybe it's a dumb idea, and maybe it really handicaps > Austria (who > doesn't realy need the handicap). John Woolley was > kind enough to > criticize it thus: > > "...seems like one of those arbitrary silly-rules that > has no POSSIBLE > interpretation in terms of the real-life situation. If > anything, it > should be easier to communicate when you're close. But > given the > six-month game turns, a government would have to be > SUPERNATURALLY > ineffective to be unable to get messages around." > > I responded saying that it is realistic in an unrealistic > way: "We > will break off all diplomatic relations with you if you are > ever in > any position that could threaten or endanger our troops or > cities." > > Anyway, arbitrarily silly or not, if you guys don't > laugh it back out > of the code, I'd be thinking of starting a new standard > game (on the > test judge, obviously) if there is interest from seven of > you in > wanting to try it out? > > Stab you soon, > Manus ------------------------------------