Re: Re: New Press Variant?
Manus Hand <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
All of this, of course, gets into the "there's always a way around it, when we're talking press restrictions" stuff, and even with coding schemes aside, you can think of ways to make sure that forwarded messages can be verified, at least somewhat, like this: SIGNON RUSSIA@hammertime myPassword PRESS TO T Greetings, and welcome to the game. Please know that if you ever get a message that claims to be from me, forwarded to you by some other player, it will not be authentically from me (and completely intact and unchanged) unless the number of words are evenly divisible by ten, the number of vowels evenly divisible by six, the number of characters evenly divisible by eighteen, and the number of punctuation marks evenly divisible by seven. Thanks! And oh, if I ever ask you to forward something from me, you might want to know that some other, completely different scheme has been announced to each of the other players, and no, they're not all based on the things being evenly divisible by any particular number. Now, about the Black Sea.... SIGNOFF Of course, my reaction to such a thing would be: SIGNON TURKEY@hammertime myPassword PRESS TO R I neither forward press nor believe a word of any press claiming to be forwarded. And I'll thank you to stay out of the Black Sea. SIGNOFF On Wed, Jan 28, 2009 at 7:02 AM, Nick Nimchuk <[email protected]>wrote: > Personally, I would establish a cryptographic key in private press, and > then use that to broadcast encoded messages or send them through a third > party. Or, in the second case, at least an encrypted signature that could > guarantee that the message wasn't... massaged... in transit. > > -Nick > > > On Wed, Jan 28, 2009 at 2:09 AM, Millis Miller <[email protected]> wrote: > >> On Tue, 27 Jan 2009 17:58:26 -0700, Manus Hand wrote >> > Mike brings up a good point -- if I were Russia, I would use the one >> > turn I had with Turkey to establish a code only we two knew, and then >> > when communication was shut between us, use BROADCAST to communicate. >> > HAMMER_ (and TOUCH_) probably should forbid broadcast press, huh? >> > >> > Manus >> > >> Not necessarily: no reason why Broadcast press shouldn't always work and >> partial press only restricted by default but, if you wanted, you could >> turn >> off broadcast press too as a separate option. >> >> It does sound an interesting option indeed to play a game with - just not >> sure >> that the name is so good, maybe something like NO_NEIGHBOUR_PRESS >> describes it >> better as a flag name? >> >> BR, >> Millis >> >> >> >> >> -- >> Open WebMail Project (http://openwebmail.org) >> Debian Project (http://www.debian.org) >> >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> > >