Re: vassals

Manus Hand <[email protected]>
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Message-ID <[email protected]>
Just to follow up on the answer provided by Joe, the variant rule
itself (VASSAL_STATES) says nothing about the starting condition of
the neutrals.  In the initial concept that Joe pitched me, the
neutrals begin the game with a unit, and the first turn is Spring
1901.  A GM can certainly choose to have a game that uses the
VASSAL_STATES rule begin this way.

As the GM of the test game (which is still needing four more players
-- please climb aboard!) I chose instead to mix in the MOBILIZE rule
-- this means the board begins blank, and the first turn is Winter
1900, when each power (including the neutrals) will make one build.

Manus

On 2/22/09, Sloth <[email protected]> wrote:
> In the case of the demo game, CD_BUILDS and MOBILIZE have been set on,
> so the neutral will build units to start.  Those units are of
> negotiable loyalty.
>
> On Sun, Feb 22, 2009 at 7:00 AM, Oskar von dem Hagen
> <[email protected]> wrote:
>> I think the rules could use some clarification:
>> Is it correct the the neutral powers have no units initially? If you
>> occupy
>> a
>> neutral power the earliest initial build is then at end of the following
>> year
>> (one year later than normal)?
>>
>> Oskar
>>
>>
>
>
>
> --
>
> George Burns  - "I would go out with women my age, but there are no
> women my age."
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