Re: Results in BLIND games

Brad Seiler <[email protected]>
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Message-ID <[email protected]>
You wrote this in the BLIND rules description:
It is never disclosed in the results if a unit's order was void -- the
(*void*) annotation is completely suppressed from appearing in the
results. However, convoyed armies that were issued orders that would
have been (*void*) are re-annotated in the results with the (*no
convoy*) annotation.

I suppose that one could use void orders to determine the location or
the action of units that you cannot see.  For example, if Germany has
an army in Burgundy and France orders A PAR S F BRE, then Germany
would learn something about the fleet in Brest if the support were
marked (*void*).  I don't think you can learn anything from seeing
that your own support is void, but I'm not sure.
-- Brad



On Sun, Mar 29, 2009 at 6:26 PM, Manus Hand <[email protected]> wrote:
> DPjudgesters --
>
> I am mastering, for some reason, quite a few BLIND games right now, and I
> noticed the following idiosyncracy in the way results are given.  Here's an
> example:
>
> Germany: Army Burgundy SUPPORT Army Paris.
> France: Army Paris -> Brest.
>
> Neither Germany, France, nor I, as the Master, was told that the German
> support was (*void*).
>
> Naturally, I figured this was a bug, and I dove into the code to fix it.  To
> my surprise, I find that this seems to be a documented feature, not a bug.
> (In other words, I can't remember what I did a decade or more ago.)  Here's
> the relevant comment from the code:
>
> # In a BLIND game, no one is told when orders are "void".
>
> It sure seems to me like I must have had a reason when I wrote that.  I'm
> writing to ask you guys if you know why that might have been....  For now,
> I'm leaving this "feature" in place, thinking there must be a logical reason
> for it, but well, I'd feel better if someone could explain to me what I was
> thinking way back then....
>
> Manus
> 


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