Judge downtime protection ideas
Manus Hand <[email protected]>
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
DPjudgesters -- As you guys know (in some cases painfully), the DPjudge doesn't currently detect the end of an outage, which means that unintentional CD's (another reason I hate the rule) and player dismissals often happen when the judge comes back up after it's taken a hit. Well, I was thinking that for the still-in-test next version of the DPjudge, once floc.net gets back this time, I might try to put in some downtime protection. Here's the thoughts, which I'd like comment on: 1. When the job that processes games runs, it will detect when the LAST time it ran was, and if that time is more than X ago (suggestions for X? Two hours? Twelve hours? How long constitutes an "outage"?), it will consider an outage to have occurred. 2. For those games being processed in the run just after "an outage has occurred", if the game would process under CD, or would dismiss any players for missing the deadline, rather than doing so, the deadline will be extended automatically to the current date-time plus Y (suggestions for Y? One "movement phase deadline" length?) 3. All other games would process as normal. Question: is this insufficient? Should ALL games get their deadlines extended so that a game that might happen to have its deadline only an hour after the judge is restored to service don't get the shaft during an upcoming processing-run? Perhaps the treatment should be given to all games having a deadline during the upcoming 24 hours or anytime before?? Comments? Manus