RE: Discussion on scoring systems ...

Sam Tyler <[email protected]>
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Message-ID <A6CC3B6205F688419D34C0A39DAB0E0D1287BE078B@EXCH-MAIL.Valleymed.net>
Yeah, R and S are obvious.  I'll think about your recommendation.  Preserving the ratio is a good idea; my only objection at this point is that I've published the system on the games and I'm hesitant to change it after players have agreed to it.
RE: A.  While people are venomous in face to face play, I don't find that in a lot of my on-line play experience.  To be sure, there are exceptions.  The biggest problem I have as a GM and as a player is that people don't talk after 1901.  As a GM, I see the number of press go down by much more than half, even in "super" games with people who are well known.  I wanted something to promote more communication and this seemed a good way to do that.
I don't understand "an unlevel playing field" in "E".  Could you provide an example?
Ok, now on to "C".  I remember this being the most contentious and understandably so.  However, it's not the only measure.  I tried to create something where a TM would look at multiple aspects of play.  But, I also wanted a measure that would look at the strategic ability (i.e. movement) and also got away from an SC focus.  In the game you played over the weekend, what if you were F or G?  Wouldn't you want the points since your strategy was so effective?  I had thought of weighting each component but that took a degree of complexity I don't think people are ready for.  I'm pretty sure that "R" and "A" would rate higher, "S" coming in close behind, followed by "E" and "C".  I don't know how far they would, but I'm pretty sure that "C" would come into play, just with less emphasis.  I guess what I'm asking is would it be more palatable if "C" only accounted for 5 or 10% of your score instead of 20%?
One more thing I'm not sure I made clear.  This only works in on-line play; doing this face-to-face would be ridiculous and an exercise in futility and frustration.

 -- Sam
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From: [email protected] [mailto:[email protected]] On Behalf Of David Maletsky
Sent: Tuesday, July 28, 2009 3:52 AM
To: [email protected]
Subject: Re: [dpjudge] Discussion on scoring systems ...




Going through the criteria one by one:

R:  I find it difficult to imagine anyone having a serious objection to the "R" criterion.  You might consider adding some sort of appeal to the GM process for cases of extreme tragedy... like, someone was maimed & lying in a hospital, someone's immediate family suddenly died, etc.  But the basic concept is sound, regardless.

A:  The acronym seems to break down here... it could very well be that someone sends a ton of venomous e-mails, and wins many "a"micability points.  I'm on the fence about this one, and I'd like to hear more of the rationale why you think it's a positive scoring element.

C:  I'm not a fan of this one, and I'll give you an example from this past weekend why I'm not.  I was Turkey on a board where come S1902, it was extremely obvious to me that F/G were married, and were going to roll England faster than I would be able to break out of my corner, unless I did something about it.  However, being in Turkey, I couldn't directly affect events in the West.  So, I established good relationships with A/I/R, waived my build in 1902, and tried to push them into F/G before it was too late.  Sadly, R misordered frequently and A/I, while individually trusting me, didn't trust each other, so the prophecy came true and F/G both finished in excess of 10, well over stalemate lines, while I was only at 6 when the game was called.  Point being, I made the optimal strategic decision for my position, and under "C"apability scoring, I would be punished.  Note that tempo isn't just about moving one's own position forward in a vacuum... it's about moving one's position forward relative to the tempo of everyone else on the board.

E:  I think this criterion has one significant merit, and one significant cost, and that it's a matter of preference how you end up weighing them.  The merit is that it provides small powers motivation to remain active, particularly newer players; the cost is that it creates an unlevel playing field, that is to say, game 1 has more total points available than game 2.

S:  For sake of ease, preserving the same ratio, you might want to make a solo worth 68 points, and have 34 points divided on the basis of number of supply centers.  Center-based scoring is one of the least objectionable, in my experience, so I count this as a positive element.






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