Re: Web-enabled Game Creation

Mike Barnes <[email protected]> Sat, 19 Sep 2009 21:29:20 -0600
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Message-ID <[email protected]>
I like the suggestions from Chris, and Sam appears to have the situation
well under control.

On Fri, Sep 18, 2009 at 9:34 AM, Chris Babcock <[email protected]>wrote:

>
>
> On Thu, 17 Sep 2009 23:31:06 -0700 (PDT)
> Daniel Svanström <[email protected] <danielbarbarian%40yahoo.se>>
> wrote:
>
> > Can I suggest an alternate approach with something like open games
> > with no activity for ... days will be deleted? It could even send the
> > create details to the game master for easy recreation if it was
> > deleted in error.
>
> To be clear, Sam did not turn off game creation. He only turned off
> game creation by web. A gradual clean up of open games is a reasonable
> next step, but my understanding is that the majority of game masters who
> were creating and filling games before web creation was enabled can
> continue to do so as can anyone who wants to use the "create" email
> command.
>
> Moderators of forming games should make a decision to either clean up or
> fill up their games. Clean up is just sending a broadcast to the
> players, if any, then terminating the game. To fill games, I recommend
> posting the openings on the games list* and on the rec.games.diplomacy
> newsgroup.
>
> Hard limits on game formation are probably not a good idea as there
> would be a tendency for slow-forming games to build up in the queue.
> That would create denial of service conditions and some unreasonable
> maintenance requirements for Sam and Manus.
>
> Chris
>
> * http://groups.yahoo.com/group/dpjgames
>  
>