DUMMIES and SMART_CD
"Ivo Kern" <[email protected]> Sat, 04 Dec 2010 23:21:44 -0000
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
Hi there, So here's my situation: One player has pulled out of a private game I'm running, and so I've made them a DUMMY. We have a 12 hour GRACE period. We had SMART_CD on. My question: Is there anyway I can set up the game such that the DUMMY power doesn't force the game into GRACE, and gets the benefit of SMART_CD, but so to do the other powers, at the end of the grace period? Basically, what I want is SMART_CD + CIVIL_DISORDER + some sort of NO_WAIT_FOR_DUMMIES. CD_DUMMIES seems to require that the various powers do not go into civil disorder at the end of the grace period—which would, I think, resign them, no? ------------------------------------