DUMMIES and SMART_CD

"Ivo Kern" <[email protected]> Sat, 04 Dec 2010 23:21:44 -0000
Newsgroups gmane.games.diplomacy.judge.dp.discussion
Message-ID <[email protected]>
Hi there,

So here's my situation:
One player has pulled out of a private game I'm running, and so I've made them a DUMMY.
We have a 12 hour GRACE period. We had SMART_CD on.

My question:
Is there anyway I can set up the game such that the DUMMY power doesn't force the game into GRACE, and gets the benefit of SMART_CD, but so to do the other powers, at the end of the grace period?

Basically, what I want is SMART_CD + CIVIL_DISORDER + some sort of NO_WAIT_FOR_DUMMIES.

CD_DUMMIES seems to require that the various powers do not go into civil disorder at the end of the grace period—which would, I think, resign them, no?



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