Re: Specific timing?
"Ken" <[email protected]> Fri, 02 Sep 2011 15:44:49 -0000
| Newsgroups | gmane.games.diplomacy.judge.dp.discussion |
|---|---|
| Message-ID | <[email protected]> |
I hadn't checked the group for a while and just now noticed these replies. Thanks for your help Mario! --- In [email protected], "Mario" <woelpad@...> wrote: > > Note that you will need to add CIVIL_DISORDER (and any preferred CD rules) to ensure that the game will really process at the deadline and not any later. If not, it will simply keep waiting until the last power entered his orders (assuming no GRACE is specified). > > Mario. > > --- In [email protected], "Mario" <woelpad@> wrote: > > > > TIMING DAYS smtWtfs AT 23:59 > > RULE ALWAYS_WAIT > > RULE NO_MINOR_WAIT > > > > is what I expect would do the trick. But since it didn't, I added some code and updated the Rules page to describe this rule combination. > > > > Mario. > > > > --- In [email protected], "Ken" <kgirt@> wrote: > > > > > > Hi folks, > > > > > > I'm creating a game for a bunch of friends, and I'm trying to work out the timing. I've been reading the list a little bit, and I understand that I need to put timing commands in the "Other game data" box, but I'm not sure how to specify just what I want. > > > > > > Here's what I'm going for: > > > > > > Hard recurring deadline of Wednesday, 23:59 for moves. > > > 24-hour deadline for retreats, when applicable/ > > > 24-hour deadline for builds, when applicable (after retreats if necessary)/ > > > For moves, always wait for the deadline (I'm already using ALWAYS_WAIT)/ > > > For retreats and builds, process as soon as all orders are in. > > > > > > Is this possible? Partially possible? How do I set it up? > > > > > > Thanks for any help! > > > > > > ------------------------------------