Re: Re: WM02FINL Game End Proposal

"Peter J Richardson" <pjrich-XZoyATsUNX5Wk0Htik3J/[email protected]> Thu, 6 Jan 2005 19:11:26 -0000
Newsgroups gmane.games.diplomacy.worldmasters.chat.wm2002
Message-ID <038f01c4f423$85668e20$5694fd3e@YOURF8C329D8D5>
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Looking at the map Russia only seems to have 9 centres. 9 is a long way sho=
rt of 18. You don't need to see the diplomacy to be able to work that out.

Regards
Peter



  ----- Original Message -----=20
  From: [email protected]=20
  To: [email protected]=20
  Sent: Thursday, January 06, 2005 11:01 AM
  Subject: [wm02-chat] Re: WM02FINL Game End Proposal


  >>Somebody wants to throw in the towel in a *final* in 1903?
  >>What wimps. :-)

  I am always struck by the bravado of people who are not playing is a game=
 to think they know enough to comment.  Speaking as someone actually in the=
 game (and who did not propose the end-vote), the end-of-game proposal make=
s perfect sense in the context of the game.

  Even though the game is only 6 turns old, I have literally hundreds of em=
ails from this game to provide a broader context.  I'm sure most other play=
ers do too, totaling over 1000 emails most likely.  To think you understand=
 the internals of the game by reading a call for an end vote is like lookin=
g at a still shot from a movie and saying you know the plot.

  However, as the game is still going on, it would be silly for me to expla=
in all the reasons here.

  --Bruce
    The near-death Germany


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<DIV>Looking at the map Russia only seems to have 9 centres.&nbsp;9 is a long 
way short of 18. You don't need to see the diplomacy to be able to work that 
out.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Regards</DIV>
<DIV>Peter</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE 
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV 
  style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> 
  <A [email protected] 
  href="mailto:[email protected]">[email protected]</A> </DIV>
  <DIV style="FONT: 10pt arial"><B>To:</B> <A [email protected] 
  href="mailto:[email protected]">[email protected]</A> </DIV>
  <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, January 06, 2005 11:01 
  AM</DIV>
  <DIV style="FONT: 10pt arial"><B>Subject:</B> [wm02-chat] Re: WM02FINL Game 
  End Proposal</DIV>
  <DIV><BR></DIV><FONT id=role_document face=Arial color=#000000 size=2>
  <DIV>&gt;&gt;Somebody wants to throw in the towel in a *final* in 
  1903?<BR>&gt;&gt;What wimps. :-)</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>I am always struck by the bravado of people who are not playing&nbsp;is a 
  game to think they know enough to comment.&nbsp; Speaking as someone actually 
  in the game (and who did not propose the end-vote), the end-of-game proposal 
  makes perfect sense in the context of the game.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>Even though the game is only 6 turns old, I have literally hundreds of 
  emails from this game to provide a broader context.&nbsp;&nbsp;I'm sure most 
  other players do too, totaling over&nbsp;1000 emails most likely.&nbsp; To 
  think you understand the internals of the game by reading a call for an end 
  vote is like looking at a still shot from a movie and saying you know the 
  plot.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>However, as the game is still going on, it would be silly for me to 
  explain all the reasons here.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>--Bruce</DIV>
  <DIV>&nbsp; The near-death Germany</DIV>
  <DIV>&nbsp;</DIV></FONT><BR>



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