TaxiDraw-0.3.0 released
"David Luff" <[email protected]> Thu, 06 Jan 2005 15:21:16 +0000
| Newsgroups | gmane.games.flightgear.announce |
|---|---|
| Message-ID | <200501061521160156.51D8E2C1__28091.3568837152$1105026293$gmane$org@unix.nottingham.ac.uk> |
TaxiDraw-0.3.0 is now released. It can be found at http://www.nottingham.ac.uk/~eazdluf/taxidraw.html. The brief changelog is as follows: *************************** * libcurl is used for download instead of relying on the presence of wget. * Downloaded USGS images are used as multiple tiles instead of concatenating them. As a result, the presence of ImageMagick is no longer required. * As a result of the above two changes, USGS image downloading is now enabled in the Windows binary. * The USGS image downloader first checks for colour imagery, and then reverts to black and white imagery if colour is not available. * A scrolled canvas is now used, giving a more standard feel to moving the airport around than previously. * Seaplane bases can now be opened, edited and written. * Stopways are now displayed. * Threshold position is now displayed for displaced thresholds. * Beacons can now be added and deleted. * Windsocks and tower viewpoint position are now displayed and editable, include add and delete (maximum of 1 tower viewpoint position per airport). * An airport properties dialog is available allowing the airport properties to be edited. * The runways properties dialog is greatly extended allowing all runway properties to be edited. * Insert Taxiway shortcut is changed from T to Ctrl+T. * Cygwin fixes from Bruce Finney. * The windows binary release now uses a proper installer (thanks to Inno-setup). * Menu items are now greyed out when not logically available. (Most of them - some still need to be done such as undo/redo). * Probably more stuff that I can't remember! *************************** Note the change from wget to libcurl for downloading. This means that folk compiling TaxiDraw will need development libraries for libcurl installed. It's a pretty ubiquitous library though, and shouldn't cause any problems. Some of the 'improvements' can cause some problems. The downloaded images are now handled as tiles, which makes operation at high zoom levels much better, but there can be slight pauses during panning as tiles are loaded/unloaded. The scrolled window can also cause some problems - on Linux it can cause flicker during zoom and sometimes whilst dragging taxiways, and on all platforms the view position can sometimes move whilst trying to drag large taxiways (just the view position, *not* the actual airport position). I'm sure most of the glitches will eventually be ironed out. On non-windows platforms it is possible to revert to the old non-scrolled-window code by undefining _TD_SCROLLED_WINDOW in TaxiDraw.h. I'm gradually removing support for the old FlightGear airport data format. It will no longer export to it, although it will still read it. Note that exporting to X-Plane format now merges with the specified file if the file already exists - only the target airport is overwritten, the rest are left unchanged. This is to avoid upsetting X-Plane users who are used to exporting to apt.dat from WorldMaker. At this point TaxiDraw is pretty much feature-complete as far as editing the current airport data format goes, IMHO. I'm sure there's loads more refinement that could be done to it, but I'm going to try and spend more time on stuff that will be progress to FlightGear now, rather than stuff that simply extends what we already have (which realistically is all TaxiDraw does at present - it is/does nothing new, but is simply a convienience tool). Stuff that springs to mind includes extending the range of 2D objects - for example allowing airport boundaries to be defined, and allowing simple hangars to be defined. I think in the long run I'd like to move TaxiDraw's airport definitions over to a node-arc arrangement, from which both physical layout in our current (or future format) and also logical taxying information could be exported. This would also probably make it easier to build better airports with a modified genapts. I'm also very keen to announce TaxiDraw to X-Plane users in the near future, since I feel that our voice might get heard a little louder with regards to the airport data format if we get used by the X-Plane community. I think that the current release has reached a point where it's pretty easy to figure out, and should be OK for WorldMaker users to try without too much hassle. So if you find any critical bugs in the next week or so, please let me know ASAP before I do this. As always, back up your data before using new software... Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. _______________________________________________ Flightgear-announce mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-announce 2f585eeea02e2c79d7b1d8c4963bae2d