World Scenery Build v0.9.10

"Curtis L. Olson" <[email protected]> Tue, 17 Jan 2006 16:23:07 -0600
Newsgroups gmane.games.flightgear.announce
Message-ID <[email protected]>
This is a quick message to announce the release of the next major 
FlightGear world scenery build (v0.9.10)

I have named it v0.9.10 because that is the next number in the sequence, 
but it should work with any version of FlightGear v0.9.8 and newer.

This version includes:

- The latest airport and taxiway updates from Robin Peel (based on the 
most recent DAFIF cycle)

- SRTM2 based terrain.  This is v2 of the SRTM world terrain data set, 
cleaned up and improved.

- The latest objects from Jon Stockill's world object database.  This 
includes most of the major obstacles from the FAA obstacle database, 
buildings, radio towers, smoke stacks, etc.  It also includes a growing 
number of custom objects from around the world, including 2700+ objects 
recently added for France.

- The 2d data (oceans vs. land, roads, rivers, lakes, cities, forests, 
farmland, etc.) is now based on the new database setup at 
http://www.custom-scenery.org/   This is essentially vmap0 right now, 
but provisions are being put in place so users can correct and improve 
and add to the data as well as import more detailed and accurate data sets.

- All the airports are regenerated with a new surface fitting 
algorithm.  And the airport generator includes many bug fixes that 
remove a variety of glitches and anomolies.

- Also included are a myriad of little bug fixes and glitch-be-gones.

You can download the new scenery from http://www.flightgear.org/  The 
total download size is about 13Gb so I am also making the new scenery 
set available for purchase at http://cdrom.flightgear.org/  I should be 
able to start kicking out v0.9.10 scenery sets in a day or two.

Curt.

-- 
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:        2f585eeea02e2c79d7b1d8c4963bae2d



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