CVS: data/Aircraft/MS-406/Models/Interior/Panel/Instruments/alt alt.ac, NONE, 1.1 alt.png, NONE, 1.1 alt.xml, NONE, 1.1 shader.png, NONE, 1.1

Emmanuel Baranger <[email protected]>
Newsgroups gmane.games.flightgear.cvc
Message-ID <[email protected]>
Update of /var/cvs/FlightGear-0.9/data/Aircraft/MS-406/Models/Interior/Panel/Instruments/alt
In directory baron.flightgear.org:/tmp/cvs-serv30473/Models/Interior/Panel/Instruments/alt

Added Files:
	alt.ac alt.png alt.xml shader.png 
Log Message:
- new update 

--- NEW FILE "alt.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1  amb 1 1 1  emis 0 0 0  spec 0.5 0.5 0.5  shi 64  trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "transparent" rgb 0.547091 0.565624 0.595981 amb 0 0 0 emis 0 0 0 spec 1 1 1 shi 64 trans 0.5
OBJECT world
kids 7
OBJECT poly
name "face"
data 4
face
texture "alt.png"
texrep 1 1
crease 30.000000
numvert 33
-8.3e-05 0.025721 -0.024725
-8.3e-05 0.020422 -0.029072
-8.3e-05 0.014377 -0.032306
-8.3e-05 0.007817 -0.034296
-8.3e-05 0.000996 -0.034966
[...10053 lines suppressed...]
refs 4
266 0.485791057348 0.465711206198
267 0.500005364418 0.462885320187
268 0.514187633991 0.465711206198
273 0.500005364418 0.499983966351
SURF 0x10
mat 2
refs 4
264 0.465722620487 0.485780060291
265 0.473741471767 0.473751544952
266 0.485791057348 0.465711206198
273 0.500005364418 0.499983966351
SURF 0x10
mat 2
refs 4
258 0.514187633991 0.534267425537
259 0.500005364418 0.537114620209
260 0.485791057348 0.534267425537
273 0.500005364418 0.499983966351
kids 0

--- NEW BINARY FILE "alt.png" ---

--- NEW FILE "alt.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

  <path>alt.ac</path>

  <animation>
    <object-name>fond</object-name>
    <object-name>visses</object-name>
    <object-name>face</object-name>
    <object-name>needlemetre</object-name>
    <object-name>needlekm</object-name>
    <object-name>inhg</object-name>

    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>shader.png</texture>
    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>face</object-name>
    <object-name>needlemetre</object-name>
    <object-name>needlekm</object-name>
    <object-name>inhg</object-name>
    <emission>
      <red>   0.50 </red>
      <green> 0.25 </green>
      <blue>  0.25 </blue>
      <factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
    </emission>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>needlemetre</object-name>
    <property>/instrumentation/altimeter/indicated-altitude-ft</property>
    <factor>0.11</factor>  <!-- ft to meter -->
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>needlekm</object-name>
    <property>/instrumentation/altimeter/indicated-altitude-ft</property>
    <factor>0.011</factor>  <!-- ft to km -->
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>texrotate</type>
    <object-name>inhg</object-name>
    <property>/instrumentation/altimeter/setting-inhg</property>
    <interpolation>
      <entry><ind> 27.90 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 28.00 </ind><dep>   9.35 </dep></entry>
      <entry><ind> 28.50 </ind><dep>  59.00 </dep></entry>
      <entry><ind> 29.00 </ind><dep> 109.00 </dep></entry>
      <entry><ind> 29.50 </ind><dep> 159.50 </dep></entry>
      <entry><ind> 29.90 </ind><dep> 200.00 </dep></entry>
      <entry><ind> 30.00 </ind><dep> 210.00 </dep></entry>
      <entry><ind> 30.50 </ind><dep> 261.00 </dep></entry>
      <entry><ind> 31.00 </ind><dep> 310.00 </dep></entry>
      <entry><ind> 31.40 </ind><dep> 350.00 </dep></entry>
     </interpolation>
    <center>
      <x> 0.25 </x>
      <y> 0.25 </y>
    </center>
    <axis>
      <x> 0</x>
      <y> 0</y>
      <z>-1</z>
    </axis>
  </animation>

</PropertyList>



--- NEW BINARY FILE "shader.png" ---


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