CVS: data/Aircraft/Lightning/Models/Effects lightningreflect.eff, NONE, 1.1
Vivian Meazza <[email protected]>
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lightning/Models/Effects In directory baron.flightgear.org:/tmp/cvs-serv23268 Added Files: lightningreflect.eff Log Message: Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). --- NEW FILE "lightningreflect.eff" --- <?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/lightningreflect</name> <inherits-from>Effects/reflect</inherits-from> <parameters> <texture n="5"> <!-- we use 6 images here instead of a cube cross--> <type>cubemap</type> <images> <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x> <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x> <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y> <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y> <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z> <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z> </images> </texture> </parameters> <technique n="9"> <pass> <texture-unit> <unit>0</unit> <image> <use>texture[0]/image</use> </image> <filter> <use>texture[0]/filter</use> </filter> <wrap-s> <use>texture[0]/wrap-s</use> </wrap-s> <wrap-t> <use>texture[0]/wrap-t</use> </wrap-t> <internal-format> <use>texture[0]/internal-format</use> </internal-format> </texture-unit> <texture-unit> <!-- we use 6 images here instead of a cube cross--> <unit>5</unit> <type> <use>texture[5]/type</use> </type> <images> <use>texture[5]/images</use> </images> </texture-unit> <uniform> <name>BaseTex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>Environment</name> <type>sampler-cube</type> <value type="int">5</value> </uniform> <uniform> <name>Rainbow</name> <type>sampler-2d</type> <value type="int">6</value> </uniform> <uniform> <name>Fresnel</name> <type>sampler-2d</type> <value type="int">7</value> </uniform> <!-- set the amount of fringing colour 0.0 - 1.0 --> <uniform> <name>rainbowiness</name> <type>float</type> <value type="float">0.05</value> </uniform> <!-- set the amount of fresnel effect colour 0.0 - 1.0 --> <uniform> <name>fresneliness</name> <type>float</type> <value type="float">0.075</value> </uniform> <!-- set the amount of tranparency 0.0 (fully tranaparent) - 1.0 (fully opaque) --> <uniform> <name>transparency</name> <type>float</type> <value type="float">0.9</value> </uniform> <!-- set the amount of ambient light correction 0.0 -1.0 --> <uniform> <name>correction</name> <type>float</type> <value type="float">0.2</value> </uniform> </pass> </technique> </PropertyList> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev