CVS: data/Aircraft/B-1B/Models/Effects afterburner1.xml, NONE, 1.1 afterburner2.xml, NONE, 1.1 afterburner3.xml, NONE, 1.1 afterburner4.xml, NONE, 1.1 aircraft_wash.xml, NONE, 1.1 contrail.xml, NONE, 1.1 engblast1.xml, NONE, 1.1 engblast2.xml, NONE, 1.1 engblast3.xml, NONE, 1.1 engblast4.xml, NONE, 1.1 gearsmoke_left.xml, NONE, 1.1 gearsmoke_right.xml, NONE, 1.1 smoke.rgb, NONE, 1.1 vapour_body.xml, NONE, 1.1 vapour_wing.xml, NONE, 1.1
Martin Spott <[email protected]>
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/B-1B/Models/Effects
In directory baron.flightgear.org:/tmp/cvs-serv7610/Models/Effects
Added Files:
afterburner1.xml afterburner2.xml afterburner3.xml
afterburner4.xml aircraft_wash.xml contrail.xml engblast1.xml
engblast2.xml engblast3.xml engblast4.xml gearsmoke_left.xml
gearsmoke_right.xml smoke.rgb vapour_body.xml vapour_wing.xml
Log Message:
Markus Zojer - B-1B easter update:
- terrain following script rewritten
- guided ordonance system rewritten
- exterior model texture improvenments
- new instruments(IKB + MFD) for WSO position
- cdu-900 prototype for nav/com input/display
- radar now sorts for distance, displays closest
--- NEW FILE "afterburner1.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_afterburner_1</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<equals>
<!--<property>controls/engines/engine[0]/afterburner</property>-->
<property>engines/engine[4]/n1</property>
<value>1</value>
</equals>
<equals>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<property>engines/engine[4]/n2</property>
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>14</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>22</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.30</value>
</alpha>
</color>
<size>
<value>0.6</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.15</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</end>
<life-sec>
<value>0.4</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "afterburner2.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_afterburner_2</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<equals>
<!--<property>controls/engines/engine[0]/afterburner</property>-->
<property>engines/engine[5]/n1</property>
<value>1</value>
</equals>
<equals>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<property>engines/engine[5]/n2</property>
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>14</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>22</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.30</value>
</alpha>
</color>
<size>
<value>0.6</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.15</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</end>
<life-sec>
<value>0.4</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "afterburner3.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_afterburner_3</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<equals>
<!--<property>controls/engines/engine[0]/afterburner</property>-->
<property>engines/engine[6]/n1</property>
<value>1</value>
</equals>
<equals>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<property>engines/engine[6]/n2</property>
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>14</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>22</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.30</value>
</alpha>
</color>
<size>
<value>0.6</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.15</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</end>
<life-sec>
<value>0.4</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "afterburner4.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_afterburner_4</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<equals>
<!--<property>controls/engines/engine[0]/afterburner</property>-->
<property>engines/engine[7]/n1</property>
<value>1</value>
</equals>
<equals>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<property>engines/engine[7]/n2</property>
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>14</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>22</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.30</value>
</alpha>
</color>
<size>
<value>0.6</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.15</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</end>
<life-sec>
<value>0.4</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "aircraft_wash.xml" ---
<?xml version="1.0"?>
<!--
sweat by maggse
-->
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>ac_wash</name>
<texture>../puff.rgb</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>3.400</x-m>
<y-m>2.4</y-m>
<z-m>-3.4</z-m>
<pitch-deg>0</pitch-deg>
<roll-deg>90</roll-deg>
</offsets>
<condition>
<equals>
<property>controls/state/low_level</property>
<value>1</value>
</equals>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>60</theta-min-deg>
<theta-max-deg>120</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>17</value>
<spread>5</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>3</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.2</value>
</size>
</start>
<end>
<color>
<red>
<value>0.4</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.4</value>
</blue>
<alpha>
<value>0.3</value>
</alpha>
</color>
<size>
<value>2.4</value>
</size>
</end>
<life-sec>
<value>2.0</value>
</life-sec>
<mass-kg>0.6</mass-kg>
<radius-m>0.05</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "contrail.xml" ---
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>smoke.rgb</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<and>
<greater-than>
<property>/position/altitude-ft</property>
<value>25000</value>
</greater-than>
<less-than>
<property>environment/temperature-degc</property>
<value>-40</value>
</less-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>35</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.7 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.7 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>2.45</value>
</size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 1.0 </value></blue>
<alpha><value> 0.8 </value></alpha>
</color>
<size>
<value>4</value>
</size>
</end>
<life-sec>
<value>9</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "engblast1.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_blast_1</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>8.600</x-m>
<y-m>-4.11</y-m>
<z-m>-1.68</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>engines/engine[0]/n2</property>
<value>75</value>
</greater-than>
<equals>
<property>engines/engine[4]/n2</property>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>10</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>15</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.10</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>0.25</value>
</size>
</end>
<life-sec>
<value>0.3</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "engblast2.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_blast_2</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>8.600</x-m>
<y-m>-2.48</y-m>
<z-m>-1.68</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>engines/engine[1]/n2</property>
<value>75</value>
</greater-than>
<equals>
<property>engines/engine[5]/n2</property>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>10</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>15</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.10</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>0.25</value>
</size>
</end>
<life-sec>
<value>0.3</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "engblast3.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_blast_3</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>8.600</x-m>
<y-m>2.48</y-m>
<z-m>-1.68</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>engines/engine[2]/n2</property>
<value>75</value>
</greater-than>
<equals>
<property>engines/engine[6]/n2</property>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>10</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>15</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.10</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>0.25</value>
</size>
</end>
<life-sec>
<value>0.3</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "engblast4.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>engine_blast_4</name>
<texture>../puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>8.600</x-m>
<y-m>4.11</y-m>
<z-m>-1.68</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>engines/engine[3]/n2</property>
<value>75</value>
</greater-than>
<equals>
<property>engines/engine[7]/n2</property>
<!--<property>controls/engines/engine[0]/cutoff</property>-->
<value>0</value>
</equals>
</and>
</condition>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>10</value>
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>15</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.55</value>
</red>
<green>
<value>0.4</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.10</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red>
<value>0.47</value>
</red>
<green>
<value>0.53</value>
</green>
<blue>
<value>0.34</value>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>0.25</value>
</size>
</end>
<life-sec>
<value>0.3</value>
</life-sec>
<mass-kg>5.0</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "gearsmoke_left.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>gear_smoke_left</name>
<texture>../puff.rgb</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>3.400</x-m>
<y-m>-2.4</y-m>
<z-m>-3.4</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>velocities/airspeed-kt</property>
<value>110</value>
</greater-than>
<less-than>
<property>accelerations/pilot/x-accel-fps_sec</property>
<value>0</value>
</less-than>
<greater-than>
<property>gear/gear[2]/wow</property>
<value>0</value>
</greater-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>1</value>
<spread>0.3</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.8</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.0</value>
</alpha>
</color>
<size>
<value>2.8</value>
</size>
</end>
<life-sec>
<value>1.5</value>
</life-sec>
<mass-kg>0.1</mass-kg>
<radius-m>0.45</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "gearsmoke_right.xml" ---
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>gear_smoke_right</name>
<texture>../puff.rgb</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>3.400</x-m>
<y-m>2.4</y-m>
<z-m>-3.4</z-m>
<pitch-deg>90</pitch-deg>
</offsets>
<condition>
<and>
<greater-than>
<property>velocities/airspeed-kt</property>
<value>110</value>
</greater-than>
<less-than>
<property>accelerations/pilot/x-accel-fps_sec</property>
<value>0</value>
</less-than>
<greater-than>
<property>gear/gear[4]/wow</property>
<value>0</value>
</greater-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>1</value>
<spread>0.3</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red>
<value>0.8</value>
</red>
<green>
<value>0.8</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.0</value>
</alpha>
</color>
<size>
<value>2.8</value>
</size>
</end>
<life-sec>
<value>1.5</value>
</life-sec>
<mass-kg>0.1</mass-kg>
<radius-m>0.45</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
--- NEW BINARY FILE "smoke.rgb" ---
--- NEW FILE "vapour_body.xml" ---
<PropertyList>
<particlesystem>
<name>contrail_body</name>
<texture>smoke.rgb</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<and>
<greater-than>
<property>velocities/airspeed-kt</property>
<value>270</value>
</greater-than>
<greater-than>
<property>environment/relative-humidity</property>
<value>40</value>
</greater-than>
<less-than>
<property>/position/altitude-ft</property>
<value>12000</value>
</less-than>
<greater-than>
<property>accelerations/pilot-g</property>
<value>2.0</value>
</greater-than>
</and>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>35</value>
<spread>3</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.7 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.7 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>4.5</value>
</size>
</start>
<end>
<color>
<red><value> 0.9 </value></red>
<green><value> 0.9 </value></green>
<blue><value> 0.9 </value></blue>
<alpha><value> 0.6 </value></alpha>
</color>
<size>
<value>5.5</value>
</size>
</end>
<life-sec>
<value>0.1</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
--- NEW FILE "vapour_wing.xml" ---
<PropertyList>
<particlesystem>
<name>smoke_wing</name>
<texture>smoke.rgb</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<or>
<and>
<greater-than>
<property>velocities/airspeed-kt</property>
<value>150</value>
</greater-than>
<greater-than>
<property>environment/relative-humidity</property>
<value>50</value>
</greater-than>
<less-than>
<property>/position/altitude-ft</property>
<value>3000</value>
</less-than>
<greater-than>
<property>orientation/pitch-deg</property>
<value>2.0</value>
</greater-than>
</and>
<greater-than>
<property>accelerations/pilot-g</property>
<value>1.5</value>
</greater-than>
</or>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>5</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.7 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.7 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>0.85</value>
</size>
</start>
<end>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 1.0 </value></blue>
<alpha><value> 1.0 </value></alpha>
</color>
<size>
<value>2.0</value>
</size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev