CVS: data/Shaders landmass.frag, 1.6, 1.7 landmass.geom, 1.1, 1.2 landmass.vert, 1.4, 1.5
Frederic Bouvier <[email protected]> Fri, 2 Apr 2010 02:06:42 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Shaders
In directory baron.flightgear.org:/tmp/cvs-serv17243/Shaders
Modified Files:
landmass.frag landmass.geom landmass.vert
Log Message:
Landmass update: add a triangle for the ground and don't apply relief on it
Index: landmass.frag
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Shaders/landmass.frag,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -r1.6 -r1.7
--- landmass.frag 1 Apr 2010 20:59:17 -0000 1.6
+++ landmass.frag 2 Apr 2010 07:06:40 -0000 1.7
@@ -7,6 +7,7 @@
varying vec3 VBinormal;
varying vec3 Normal;
varying vec4 constantColor;
+varying float bump;
uniform sampler3D NoiseTex;
uniform sampler2D BaseTex;
@@ -53,16 +54,26 @@
void main (void)
{
- vec3 V = normalize(ecPosition.xyz);
- float a = dot(VNormal, -V);
- vec2 s = vec2(dot(V, VTangent), dot(V, VBinormal));
- s *= depth_factor / a;
- vec2 ds = s;
- vec2 dp = gl_TexCoord[0].st;
- float d = ray_intersect(NormalTex, dp, ds);
+ vec2 uv;
+ vec3 N;
+ if ( bump > 0.9 )
+ {
+ vec3 V = normalize(ecPosition.xyz);
+ float a = dot(VNormal, -V);
+ vec2 s = vec2(dot(V, VTangent), dot(V, VBinormal));
+ s *= depth_factor / a;
+ vec2 ds = s;
+ vec2 dp = gl_TexCoord[0].st;
+ float d = ray_intersect(NormalTex, dp, ds);
- vec2 uv = dp + ds * d;
- vec3 N = texture2D(NormalTex, uv).xyz * 2.0 - 1.0;
+ uv = dp + ds * d;
+ N = texture2D(NormalTex, uv).xyz * 2.0 - 1.0;
+ }
+ else
+ {
+ uv = gl_TexCoord[0].st;
+ N = vec3(0.0, 0.0, 1.0);
+ }
vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.01*scale);
Index: landmass.geom
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Shaders/landmass.geom,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -r1.1 -r1.2
--- landmass.geom 29 Mar 2010 06:13:43 -0000 1.1
+++ landmass.geom 2 Apr 2010 07:06:40 -0000 1.2
@@ -13,6 +13,7 @@
varying out vec3 VBinormal;
varying out vec3 Normal;
varying out vec4 constantColor;
+varying out float bump;
uniform float canopy_height;
@@ -41,6 +42,7 @@
VNormal = normalize(gl_NormalMatrix * Normal);
VTangent = VTangentIn[i];
VBinormal = VBinormalIn[i];
+ bump = s;
gl_FrontColor = gl_FrontColorIn[i];
constantColor = gl_FrontMaterial.emission
@@ -72,4 +74,8 @@
createVertex(1, 2, canopy_height, 1.0);
createVertex(2, 0, canopy_height, 1.0);
EndPrimitive();
+ createVertex(0, 1, 0.0, 0.0);
+ createVertex(1, 2, 0.0, 0.0);
+ createVertex(2, 0, 0.0, 0.0);
+ EndPrimitive();
}
Index: landmass.vert
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Shaders/landmass.vert,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -r1.4 -r1.5
--- landmass.vert 28 Mar 2010 17:00:21 -0000 1.4
+++ landmass.vert 2 Apr 2010 07:06:40 -0000 1.5
@@ -5,6 +5,7 @@
varying vec3 VBinormal;
varying vec3 Normal;
varying vec4 constantColor;
+varying float bump;
attribute vec3 tangent;
attribute vec3 binormal;
@@ -17,6 +18,7 @@
VNormal = gl_NormalMatrix * gl_Normal;
VTangent = gl_NormalMatrix * tangent;
VBinormal = gl_NormalMatrix * binormal;
+ bump = 1.0;
gl_FrontColor = gl_Color;
constantColor = gl_FrontMaterial.emission
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