CVS: data/Aircraft/Lockheed-NF104A/Models/Effects F104reflect.eff, 1.1, 1.2

Emmanuel Baranger <[email protected]> Fri, 2 Apr 2010 17:51:32 -0500
Newsgroups gmane.games.flightgear.cvc
Message-ID <[email protected]>
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed-NF104A/Models/Effects
In directory baron.flightgear.org:/tmp/cvs-serv5663/Models/Effects

Modified Files:
	F104reflect.eff 
Log Message:
- new update for new effects

Index: F104reflect.eff
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed-NF104A/Models/Effects/F104reflect.eff,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -r1.1 -r1.2
--- F104reflect.eff	2 Apr 2010 15:29:31 -0000	1.1
+++ F104reflect.eff	2 Apr 2010 22:49:47 -0000	1.2
@@ -1,100 +1,113 @@
 <?xml version="1.0" encoding="utf-8"?>
-	<!-- Reflections
 
-PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images.
-Either can be used - alternative forms are shown in <parameters> and in <texture-unit>
+<!-- Reflections
 
-The reflection is set proportional to the shininess of the material. Thus by 
-varying the material shininess value over or between objects the amount of 
-refection can be controlled. The overall amount of reflection may be 
-adjusted by the use of <refl_correction> -1.0 (fully transparent)- 1.0 (fully opaque).
+  PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images.
+  Either can be used - alternative forms are shown in <parameters> and in <texture-unit>
 
-The overall values of the noisiness, coloured fringing or fresnel effect may be adjusted
-by the use of <noisiness>, <rainbowiness> and <fresneliness>.
+  The reflection is set proportional to the shininess of the material. Thus by 
+  varying the material shininess value over or between objects the amount of 
+  refection can be controlled. The overall amount of reflection may be 
+  adjusted by the use of <refl_correction> -1.0 (fully transparent)- 1.0 (fully opaque).
 
-If your result is too dark/too light the overall ambient light value can be adjusted
-by the use of <ambient_correction>. This correction also takes out some of the blueness
-added as default to compensate for the lack of reflection.
+  The overall values of the noisiness, coloured fringing or fresnel effect may be adjusted
+  by the use of <noisiness>, <rainbowiness> and <fresneliness>.
 
-To use a reflection map set <reflect_map> to 1,and the path to the map texture in 
-<texture n="8">
+  If your result is too dark/too light the overall ambient light value can be adjusted
+  by the use of <ambient_correction>. This correction also takes out some of the blueness
+  added as default to compensate for the lack of reflection.
 
-USE: 	To use the default reflection effect (controlled by material shininess values) use 
-	
-	<effect>
-			<inherits-from>Effects/reflect</inherits-from>
-			<object-name>Fuselage</object-name>
-	</<effect>
+  To use a reflection map set <reflect_map> to 1,and the path to the map texture in 
+  <texture n="8">
+
+  USE: To use the default reflection effect (controlled by material shininess values) use 
+
+    <effect>
+      <inherits-from>Effects/reflect</inherits-from>
+      <object-name>Fuselage</object-name>
+    </<effect>
 	
-			To use your own reflection effectuse
+    To use your own reflection effectuse
 			
-	<effect>
-		<inherits-from>Aircraft/Lightning/Models/Effects/lightningreflect</inherits-from>
-		<object-name>Fuselage</object-name>
-	</<effect>
+    <effect>
+      <inherits-from>Aircraft/Lightning/Models/Effects/lightningreflect</inherits-from>
+      <object-name>Fuselage</object-name>
+    </<effect>
 	
-in your model file.
+    in your model file.
 
-To use your own effect place your efffect file containing something like this:
+    To use your own effect place your efffect file containing something like this:
 
-	<name>Effects/lightningreflect</name>
-	<inherits-from>Effects/reflect</inherits-from>
+    <name>Effects/lightningreflect</name>
+    <inherits-from>Effects/reflect</inherits-from>
 	
-	and the the modified tags in the path as above
+    and the the modified tags in the path as above
 
-EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
+  EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
 -->
 
 <PropertyList>
-	<name>Effects/F104reflect</name>
-	<inherits-from>Effects/reflect</inherits-from>
+  <name>Effects/F104reflect</name>
+  <inherits-from>Effects/reflect</inherits-from>
 
-	<parameters>
-			<texture n="5">
-				<type>cubemap</type>
-				<!-- use this form for a cube cross -->
-				<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
-
-				<!-- use this form for a 6 image cube map -->
-				<images>
-					<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
-					<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
-					<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
-					<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
-					<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
-					<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
-				</images>
-
-			</texture>
-			<texture n="6">
-				<image>Aircraft/Generic/Effects/Rainbow.png</image>
-				<filter>linear-mipmap-linear</filter>
-				<wrap-s>repeat</wrap-s>
-				<wrap-t>repeat</wrap-t>
-				<internal-format>normalized</internal-format>
-			</texture>
-			<texture n="7">
-				<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
-				<filter>linear-mipmap-linear</filter>
-				<wrap-s>repeat</wrap-s>
-				<wrap-t>repeat</wrap-t>
-				<internal-format>normalized</internal-format>
-			</texture>
-			<texture n="8">
-				<image>Aircraft/Lockheed-NF104A/Models/Effects/reflection_map.png</image>
-				<filter>linear-mipmap-linear</filter>
-				<wrap-s>repeat</wrap-s>
-				<wrap-t>repeat</wrap-t>
-				<internal-format>normalized</internal-format>
-			</texture>
-			<rendering-hint>transparent</rendering-hint>
-			<shade-model>smooth</shade-model>
-			<rainbowiness type="float">0.05</rainbowiness>
-			<fresneliness>0.1</fresneliness>
-			<noisiness>0.25</noisiness>
-			<refl_correction>0.0</refl_correction>
-			<ambient_correction>0.25</ambient_correction>
-			<reflect_map>1</reflect_map>
-		</parameters>
+  <parameters>
+    <texture n="5">
+      <type>cubemap</type>
+      <!-- use this form for a cube cross -->
+      <!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
+
+      <!-- use this form for a 6 image cube map -->
+      <images>
+        <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
+        <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
+        <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
+        <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
+        <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
+        <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
+      </images>
+    </texture>
+
+  <texture n="6">
+<!-- Sorry I havn't found this picture in CVS
+    <image>Aircraft/Generic/Effects/Rainbow.png</image>
+-->
+    <image>Aircraft/Generic/Effects/CubeCrosses/blue_sky.png</image>
+    <filter>linear-mipmap-linear</filter>
+    <wrap-s>repeat</wrap-s>
+    <wrap-t>repeat</wrap-t>
+    <internal-format>normalized</internal-format>
+  </texture>
+
+  <texture n="7">
+<!-- Sorry I havn't found this picture in CVS
+    <image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
+-->
+    <image>Aircraft/Generic/Effects/CubeCrosses/blue_sky.png</image>
+    <filter>linear-mipmap-linear</filter>
+    <wrap-s>repeat</wrap-s>
+    <wrap-t>repeat</wrap-t>
+    <internal-format>normalized</internal-format>
+  </texture>
+
+  <texture n="8">
+<!-- Sorry I havn't found this picture in CVS
+    <image>Aircraft/Lockheed-NF104A/Models/Effects/reflection_map.png</image>
+-->
+    <image>Aircraft/Generic/Effects/CubeCrosses/blue_sky.png</image>
+    <filter>linear-mipmap-linear</filter>
+    <wrap-s>repeat</wrap-s>
+    <wrap-t>repeat</wrap-t>
+    <internal-format>normalized</internal-format>
+  </texture>
+
+  <rendering-hint>transparent</rendering-hint>
+  <shade-model>smooth</shade-model>
+  <rainbowiness type="float">0.05</rainbowiness>
+  <fresneliness>0.1</fresneliness>
+  <noisiness>0.25</noisiness>
+  <refl_correction>0.0</refl_correction>
+  <ambient_correction>0.25</ambient_correction>
+  <reflect_map>1</reflect_map>
+</parameters>
 
-	</PropertyList>
+</PropertyList>


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