CVS: data/Aircraft/DO-26/Models/light GreenLight.ac, NONE, 1.1 GreenLight.xml, NONE, 1.1 RedLight.ac, NONE, 1.1 RedLight.xml, NONE, 1.1 StrobeWhite.xml, NONE, 1.1 WhiteLight.ac, NONE, 1.1 WhiteLight.xml, NONE, 1.1 beacon.xml, NONE, 1.1 flash.ac, NONE, 1.1 flash.xml, NONE, 1.1 lights.png, NONE, 1.1
Emmanuel Baranger <[email protected]> Mon, 5 Apr 2010 13:22:37 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/DO-26/Models/light
In directory baron.flightgear.org:/tmp/cvs-serv8645/Models/light
Added Files:
GreenLight.ac GreenLight.xml RedLight.ac RedLight.xml
StrobeWhite.xml WhiteLight.ac WhiteLight.xml beacon.xml
flash.ac flash.xml lights.png
Log Message:
- new plane
--- NEW FILE "GreenLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.948961138725 0.442461937666
1 0.563538074493 0.442461848259
2 0.563538074493 0.0570387989283
3 0.948961138725 0.0570387542248
SURF 0x20
mat 1
refs 4
7 0.948961257935 0.0570388287306
6 0.948961257935 0.442461937666
5 0.563538074493 0.442461937666
4 0.563538074493 0.0570387542248
SURF 0x20
mat 1
refs 4
11 0.948961257935 0.442461937666
10 0.563538193703 0.442461937666
9 0.563538074493 0.0570388287306
8 0.948961257935 0.0570387542248
kids 0
--- NEW FILE "GreenLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>GreenLight.ac</path>
<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>
<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>
</PropertyList>
--- NEW FILE "RedLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.448961138725 0.442461937666
1 0.0635380744934 0.442461848259
2 0.0635380744934 0.0570387989283
3 0.448961138725 0.0570387542248
SURF 0x20
mat 1
refs 4
7 0.448961257935 0.0570388287306
6 0.448961257935 0.442461937666
5 0.0635380744934 0.442461937666
4 0.0635380744934 0.0570387542248
SURF 0x20
mat 1
refs 4
11 0.448961257935 0.442461937666
10 0.0635381937027 0.442461937666
9 0.0635380744934 0.0570388287306
8 0.448961257935 0.0570387542248
kids 0
--- NEW FILE "RedLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>RedLight.ac</path>
<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>
<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>
</PropertyList>
--- NEW FILE "StrobeWhite.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>WhiteLight.ac</path>
<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/sbc1/state</property>
</condition>
</animation>
<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>
<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>
</PropertyList>
--- NEW FILE "WhiteLight.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "Light"
data 4
Mesh
texture "lights.png"
texrep 1 1
crease 45.000000
numvert 12
0.5 0.5 0
-0.5 0.5 0
-0.5 -0.5 0
0.5 -0.5 0
0 -0.5 -0.5
0 -0.5 0.5
0 0.5 0.5
0 0.5 -0.5
0.5 0 -0.5
-0.5 0 -0.5
-0.5 0 0.5
0.5 0 0.5
numsurf 3
SURF 0x20
mat 1
refs 4
0 0.943492412567 0.942461967468
1 0.558069348335 0.942461848259
2 0.558069348335 0.557038784027
3 0.943492412567 0.557038784027
SURF 0x20
mat 1
refs 4
7 0.943492531776 0.557038843632
6 0.943492531776 0.942461967468
5 0.558069348335 0.942461967468
4 0.558069348335 0.557038784027
SURF 0x20
mat 1
refs 4
11 0.943492531776 0.942461967468
10 0.558069467545 0.942461967468
9 0.558069348335 0.557038843632
8 0.943492531776 0.557038784027
kids 0
--- NEW FILE "WhiteLight.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>WhiteLight.ac</path>
<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>
<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>
</PropertyList>
--- NEW FILE "beacon.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>RedLight.ac</path>
<animation>
<type>noshadow</type>
<object-name>Light</object-name>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>billboard</type>
<object-name>Light</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>select</type>
<object-name>Light</object-name>
<condition>
<property>/sim/model/lights/beacon/state</property>
</condition>
</animation>
<animation>
<type>material</type>
<object-name>Light</object-name>
<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
<factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
</emission>
</animation>
<animation>
<type>dist-scale</type>
<object-name>Light</object-name>
<interpolation>
<entry><ind> 0 </ind><dep> 0.25 </dep></entry>
<entry><ind> 20 </ind><dep> 0.50 </dep></entry>
<entry><ind> 1500 </ind><dep> 5.00 </dep></entry>
</interpolation>
</animation>
</PropertyList>
--- NEW FILE "flash.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "lit" rgb 1 0.97912 0.97912 amb 0 0 0 emis 1 1 1 spec 0 0 0 shi 49 trans 0
OBJECT world
kids 1
OBJECT poly
name "flash"
data 5
flash
texture "lights.png"
texrep 1 1
crease 30.000000
numvert 4
0 0.6 0.6
0 -0.6 0.6
0 -0.6 -0.6
0 0.6 -0.599999
numsurf 1
SURF 0x00
mat 1
refs 4
0 0.52999997139 0.97000002861
3 0.97000002861 0.97000002861
2 0.97000002861 0.52999997139
1 0.52999997139 0.52999997139
kids 0
--- NEW FILE "flash.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>flash.ac</path>
<animation>
<!-- Objets opaques -->
<!-- Objets transparents -->
<object-name>flash</object-name>
</animation>
<animation>
<type>noshadow</type>
<object-name>flash</object-name>
</animation>
<!--
<animation>
<type>select</type>
<object-name>lumiereG</object-name>
<object-name>lumiereD</object-name>
<condition>
<not-equals>
<property>systems/electrical/outputs/landing-lights</property>
<value>0</value>
</not-equals>
</condition>
</animation>
-->
<animation>
<type>flash</type>
<object-name>flash</object-name>
<center>
<x-m> 0.000 </x-m>
<y-m> 0.000 </y-m>
<z-m> 0.000 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
<power>2</power>
<factor>2</factor>
<offset>0</offset>
<two-sides type="bool">false</two-sides>
<min>0.5</min>
<max>2</max>
</animation>
</PropertyList>
--- NEW BINARY FILE "lights.png" ---
------------------------------------------------------------------------------
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