CVS: data/Aircraft/Stampe-SV4/Models shadow.ac, NONE, 1.1 shadow.png, NONE, 1.1 shadow.xml, NONE, 1.1 stampe.xml, 1.5, 1.6 glass_shader.png, 1.1, NONE
Emmanuel Baranger <[email protected]> Fri, 9 Apr 2010 12:17:13 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Stampe-SV4/Models
In directory baron.flightgear.org:/tmp/cvs-serv15473/Models
Modified Files:
stampe.xml
Added Files:
shadow.ac shadow.png shadow.xml
Removed Files:
glass_shader.png
Log Message:
--- NEW FILE "shadow.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 1
OBJECT poly
name "shadow"
data 6
shadow
texture "shadow.png"
texrep 1 1
crease 30.000000
numvert 4
3.403425 -0.91 -4.111619
3.403425 -0.91 4.11162
-3.286962 -0.91 4.11162
-3.286961 -0.91 -4.11162
numsurf 1
SURF 0x00
mat 1
refs 4
0 1.0 0.999999761581
3 3.91995882865e-07 1.0
2 0.0 2.31946074791e-07
1 0.999999880791 0.0
kids 0
--- NEW BINARY FILE "shadow.png" ---
--- NEW FILE "shadow.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>shadow.ac</path>
<animation>
<!-- Objets opaques -->
<!-- Objets transparents -->
<object-name>shadow</object-name>
</animation>
<animation>
<type>noshadow</type>
<object-name>shadow</object-name>
</animation>
<!-- Une ombre pour OSG en attendant mieux ;) basé sur l'ombre du DC 3-->
<!-- pitch -->
<animation>
<type>rotate</type>
<object-name>shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- roll -->
<animation>
<type>rotate</type>
<object-name>shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<!-- Translate to ground level -->
<animation>
<type>translate</type>
<object-name>shadow</object-name>
<property>/position/gear-agl-ft</property>
<factor>-0.3</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
</PropertyList>
Index: stampe.xml
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Stampe-SV4/Models/stampe.xml,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -r1.5 -r1.6
--- stampe.xml 5 Jul 2009 22:19:25 -0000 1.5
+++ stampe.xml 9 Apr 2010 17:17:11 -0000 1.6
@@ -57,13 +57,13 @@
<object-name>vitres</object-name>
</animation>
- <animation>
- <type>shader</type>
- <shader>chrome</shader>
- <texture>glass_shader.png</texture>
+ <animation>
+ <type>shader</type>
+ <shader>chrome</shader>
+ <texture>Aircraft/Generic/Effects/glass_shader.png</texture>
<object-name>vitres</object-name>
- </animation>
-
+ </animation>
+
<animation>
<type>noshadow</type>
<object-name>propblur</object-name>
@@ -141,6 +141,23 @@
-->
</animation>
+ <!-- Une ombre pour OSG -->
+ <model>
+ <name>shadowOSG</name>
+ <path>Aircraft/Stampe-SV4/Models/shadow.xml</path>
+ </model>
+
+ <animation>
+ <type>select</type>
+ <object-name>shadowOSG</object-name>
+ <condition>
+ <equals>
+ <property>sim[0]/rendering/shadows-ai</property>
+ <value>true</value>
+ </equals>
+ </condition>
+ </animation>
+
<!-- Intérieur -->
<model>
<path>Aircraft/Stampe-SV4/Models/Interior/interior.xml</path>
@@ -282,7 +299,7 @@
<animation>
<type>rotate</type>
<object-name>profondeur</object-name>
- <property>controls/flight/elevator</property>
+ <property>surface-positions/elevator-pos-norm</property>
<factor>11</factor>
<center>
<x-m> 2.754 </x-m>
@@ -300,7 +317,7 @@
<animation>
<type>rotate</type>
<object-name>direction</object-name>
- <property>controls/flight/rudder</property>
+ <property>surface-positions/rudder-pos-norm</property>
<factor>20</factor>
<center>
<x-m> 2.791 </x-m>
--- "glass_shader.png" DELETED ---
------------------------------------------------------------------------------
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