CVS: data/Shaders urban.frag,1.9,1.10
Frederic Bouvier <[email protected]> Sat, 10 Apr 2010 16:07:57 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Shaders In directory baron.flightgear.org:/tmp/cvs-serv27596/Shaders Modified Files: urban.frag Log Message: Remove snow from streets Index: urban.frag =================================================================== RCS file: /var/cvs/FlightGear-0.9/data/Shaders/urban.frag,v retrieving revision 1.9 retrieving revision 1.10 diff -u -r1.9 -r1.10 --- urban.frag 10 Apr 2010 17:33:16 -0000 1.9 +++ urban.frag 10 Apr 2010 21:07:52 -0000 1.10 @@ -127,7 +127,7 @@ vec4 finalColor = texture2D(BaseTex, uv); finalColor = mix(finalColor, clamp(n+nvL[2]*4.1+vec4(0.1, 0.1, nvL[2]*2.2, 1.0), 0.7, 1.0), - step(0.8,Nz)*smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0)); + step(0.8,Nz)*(1.0-emis)*smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0)); finalColor *= ambient_light; if (gl_Fog.density == 1.0) ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev