CVS: data materials.xml,1.120,1.121
Frederic Bouvier <[email protected]> Sun, 11 Apr 2010 03:37:08 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data
In directory baron.flightgear.org:/tmp/cvs-serv11316
Modified Files:
materials.xml
Log Message:
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
Index: materials.xml
===================================================================
RCS file: /var/cvs/FlightGear-0.9/data/materials.xml,v
retrieving revision 1.120
retrieving revision 1.121
diff -u -r1.120 -r1.121
--- materials.xml 10 Apr 2010 10:10:58 -0000 1.120
+++ materials.xml 11 Apr 2010 08:36:29 -0000 1.121
@@ -680,10 +680,34 @@
</condition>
<name>Landmass</name>
<name>SomeSort</name>
- <name>EvergreenBroadCover</name>
- <name>EvergreenForest</name>
<name>Island</name>
<name>Default</name>
+ <effect>Effects/landmass-nowood</effect>
+ <texture>Terrain/forest1a.png</texture>
+ <texture>Terrain/forest1b.png</texture>
+ <texture>Terrain/forest1c.png</texture>
+ <xsize>2000</xsize>
+ <ysize>2000</ysize>
+ <light-coverage>10000000.0</light-coverage>
+ <wood-coverage>4000.0</wood-coverage>
+ <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
+ <tree-varieties>8</tree-varieties>
+ <tree-range-m alias="/params/forest/tree-range-m"/>
+ <tree-height-m>25.0</tree-height-m>
+ <tree-width-m>15.0</tree-width-m>
+ <rolling-friction>1</rolling-friction>
+ <bumpiness>1</bumpiness>
+ </material>
+
+ <material>
+ <condition>
+ <equals>
+ <property>sim/startup/season</property>
+ <value>summer</value>
+ </equals>
+ </condition>
+ <name>EvergreenBroadCover</name>
+ <name>EvergreenForest</name>
<effect>Effects/landmass</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
@@ -829,13 +853,16 @@
<value>summer</value>
</equals>
</condition>
- <effect>Effects/landmass</effect>
+ <effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
+ <texture>Terrain/shrub1.png</texture>
+<!--
<texture>Terrain/shrub.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
+-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
@@ -1173,7 +1200,7 @@
</equals>
</condition>
<name>HerbTundraCover</name>
- <effect>Effects/landmass</effect>
+ <effect>Effects/landmass-nowood</effect>
<texture>Terrain/herbtundra.png</texture>
<texture>Terrain/herbtundra2.png</texture>
<texture>Terrain/herbtundra3.png</texture>
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev