CVS: data/Aircraft/Cub/Models/Immat immat-white.png, NONE, 1.1 immat.ac, NONE, 1.1 immat.png, NONE, 1.1 immat.xml, NONE, 1.1
Erik Hofman <[email protected]> Mon, 12 Apr 2010 07:07:33 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Cub/Models/Immat
In directory baron.flightgear.org:/tmp/cvs-serv18415/Cub/Models/Immat
Added Files:
immat-white.png immat.ac immat.png immat.xml
Log Message:
Replace Devid Megginsons version of the j3cub with the excellent work of karla from the forum. Signed off by David.
--- NEW BINARY FILE "immat-white.png" ---
--- NEW FILE "immat.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "Material" rgb 0.8 0.8 0.8 amb 1 1 1 emis 0 0 0 spec 0.7 0.7 0.7 shi 12 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
OBJECT world
kids 18
OBJECT poly
name "ImatFuselageL1"
data 8
Mesh.004
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.329804 0.1079 0.031947
4.400815 -0.002969 0.03252
4.330201 -0.002775 0.033217
4.400762 0.107615 0.031606
numsurf 1
SURF 0x10
mat 1
refs 4
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1 0.02197265625 0.28125
3 0.02197265625 0.875
kids 0
OBJECT poly
name "ImatFuselageL2"
data 8
Mesh.005
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
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4.471735 -0.003356 0.032109
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4.400777 0.107419 0.031707
numsurf 1
SURF 0x10
mat 1
refs 4
0 0.02197265625 0.875
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2 0.0 0.28125
1 0.02197265625 0.28125
kids 0
OBJECT poly
name "ImatFuselageL3"
data 8
Mesh.009
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.542444 -0.003396 0.031201
4.471523 0.107342 0.031265
4.471554 -0.003254 0.032062
4.542491 0.107136 0.029944
numsurf 1
SURF 0x10
mat 1
refs 4
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1 0.0 0.875
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kids 0
OBJECT poly
name "ImatFuselageL4"
data 8
Mesh.010
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.542759 -0.002807 0.030396
4.613656 -0.00298 0.030297
4.613843 0.107301 0.028866
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numsurf 1
SURF 0x10
mat 1
refs 4
0 0.0 0.28125
1 0.02197265625 0.28125
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kids 0
OBJECT poly
name "ImatFuselageL5"
data 8
Mesh.011
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
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4.613909 0.107391 0.028697
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numsurf 1
SURF 0x10
mat 1
refs 4
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2 0.02197265625 0.875
1 0.0 0.875
kids 0
OBJECT poly
name "ImatFuselageL6"
data 8
Mesh.012
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
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4.684485 -0.00299 0.031058
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numsurf 1
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mat 1
refs 4
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2 0.02197265625 0.28125
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kids 0
OBJECT poly
name "ImatFuselageR1"
data 8
Mesh.013
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.68448 -0.002838 -0.031296
4.685011 0.10747 -0.028674
4.755792 0.107613 -0.028883
4.755446 -0.002969 -0.030439
numsurf 1
SURF 0x10
mat 1
refs 4
0 0.02197265625 0.28125
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2 0.0 0.875
3 0.0 0.28125
kids 0
OBJECT poly
name "ImatFuselageR2"
data 8
Mesh.014
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.613399 -0.002912 -0.031716
4.684291 -0.002998 -0.030935
4.684757 0.107332 -0.029449
4.613976 0.107687 -0.029575
numsurf 1
SURF 0x10
mat 1
refs 4
0 0.02197265625 0.28125
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2 0.0 0.875
1 0.0 0.28125
kids 0
OBJECT poly
name "ImatFuselageR3"
data 8
Mesh.015
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.613656 -0.003177 -0.031372
4.542761 -0.003102 -0.031002
4.543129 0.107495 -0.030474
4.614249 0.107429 -0.029639
numsurf 1
SURF 0x10
mat 1
refs 4
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1 0.02197265625 0.28125
2 0.02197265625 0.875
3 0.0 0.875
kids 0
OBJECT poly
name "ImatFuselageR4"
data 8
Mesh.016
texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
4.471428 -0.003082 -0.03187
4.542323 -0.003187 -0.031471
4.471586 0.107508 -0.031823
4.542727 0.107402 -0.030016
numsurf 1
SURF 0x10
mat 1
refs 4
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name "ImatFuselageR5"
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texture "immat.png"
texrep 1 1
crease 30.000000
numvert 4
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numsurf 1
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name "ImatFuselageR6"
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texture "immat.png"
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name "ImatPanel1"
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name "ImatPanel2"
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kids 0
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name "ImatPanel4"
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texture "immat-white.png"
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numsurf 1
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kids 0
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name "ImatPanel5"
data 9
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texture "immat-white.png"
texrep 1 1
crease 30.000000
numvert 4
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numsurf 1
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kids 0
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name "ImatPanel6"
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texture "immat-white.png"
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kids 0
--- NEW BINARY FILE "immat.png" ---
--- NEW FILE "immat.xml" ---
<?xml version="1.0"?>
<PropertyList>
<path>immat.ac</path>
<animation>
<!-- Immatriculations -->
<object-name>ImatFuselageL1</object-name>
<object-name>ImatFuselageL2</object-name>
<object-name>ImatFuselageL3</object-name>
<object-name>ImatFuselageL4</object-name>
<object-name>ImatFuselageL5</object-name>
<object-name>ImatFuselageL6</object-name>
<object-name>ImatFuselageR1</object-name>
<object-name>ImatFuselageR2</object-name>
<object-name>ImatFuselageR3</object-name>
<object-name>ImatFuselageR4</object-name>
<object-name>ImatFuselageR5</object-name>
<object-name>ImatFuselageR6</object-name>
<object-name>ImatPanel1</object-name>
<object-name>ImatPanel2</object-name>
<object-name>ImatPanel3</object-name>
<object-name>ImatPanel4</object-name>
<object-name>ImatPanel5</object-name>
<object-name>ImatPanel6</object-name>
</animation>
<animation>
<type>noshadow</type>
<object-name>ImatFuselageL1</object-name>
<object-name>ImatFuselageL2</object-name>
<object-name>ImatFuselageL3</object-name>
<object-name>ImatFuselageL4</object-name>
<object-name>ImatFuselageL5</object-name>
<object-name>ImatFuselageL6</object-name>
<object-name>ImatFuselageR1</object-name>
<object-name>ImatFuselageR2</object-name>
<object-name>ImatFuselageR3</object-name>
<object-name>ImatFuselageR4</object-name>
<object-name>ImatFuselageR5</object-name>
<object-name>ImatFuselageR6</object-name>
<object-name>ImatPanel1</object-name>
<object-name>ImatPanel2</object-name>
<object-name>ImatPanel3</object-name>
<object-name>ImatPanel4</object-name>
<object-name>ImatPanel5</object-name>
<object-name>ImatPanel6</object-name>
</animation>
<!-- Ne me demandez pas comment j'ai obtenu la formule du facteur, ce fut au feeling ;) -->
<!--
Largeur de l'image complète : 2048 pixels
Largeur d'un caractère : 50 pixels
Nombre de cases : 2048/50 = 40.96
factor : 1/40.96 = 0.0244140625
-->
<!-- Fuselage gauche -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageL6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Fuselage droit -->
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatFuselageR6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Tableau de bord -->
<animation>
<type>textranslate</type>
<object-name>ImatPanel1</object-name>
<property>sim/multiplay/generic/int[0]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel2</object-name>
<property>sim/multiplay/generic/int[1]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel3</object-name>
<property>sim/multiplay/generic/int[2]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel4</object-name>
<property>sim/multiplay/generic/int[3]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel5</object-name>
<property>sim/multiplay/generic/int[4]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>ImatPanel6</object-name>
<property>sim/multiplay/generic/int[5]</property>
<factor> 0.0244140625 </factor>
<axis>
<x> 1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
</PropertyList>
------------------------------------------------------------------------------
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