CVS: data/Aircraft/Cub/Models/Pilot Read-Me.txt, NONE, 1.1 general_pilot.ac, NONE, 1.1 general_pilot.png, NONE, 1.1 pilot.xml, NONE, 1.1

Erik Hofman <[email protected]> Mon, 12 Apr 2010 07:07:33 -0500
Newsgroups gmane.games.flightgear.cvc
Message-ID <[email protected]>
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Cub/Models/Pilot
In directory baron.flightgear.org:/tmp/cvs-serv18415/Cub/Models/Pilot

Added Files:
	Read-Me.txt general_pilot.ac general_pilot.png pilot.xml 
Log Message:
Replace Devid Megginsons version of the j3cub with the excellent work of karla from the forum. Signed off by David.

--- NEW FILE "Read-Me.txt" ---
Small changes were made by Don Lavelle to the pilot model to suit the Cub.

This driver is extracted from the collection of drivers for X-Plane conducted by Bertrand AUGRAS.

Site   : http://baugras.club.fr/xplane/Site/france.html

Pilots : http://baugras.club.fr/xplane/Site/pilot%20collection.html

Many thanks, a thousand bravos for his fantastic work.
I hope I do not betray the spirit of his work

-------------------------------------------------------------------------------------------------

Ce pilote est extrait de la collection de pilotes pour X-Plane réalisées par Bertrand AUGRAS

Site    : http://baugras.club.fr/xplane/Site/france.html

Pilotes : http://baugras.club.fr/xplane/Site/pilot%20collection.html

Un grand merci et mille bravos pour son fantastique travail.
J'espère ne pas trahir l'esprit de son travail

-------------------------------------------------------------------------------------------------

BARANGER Emmanuel http://helijah.free.fr


--- NEW FILE "general_pilot.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1  amb 1 1 1  emis 0 0 0  spec 0.5 0.5 0.5  shi 64  trans 0
MATERIAL "DefaultWhite.001" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 93 trans 0
MATERIAL "sunglasses" rgb 0.140597 0.285176 0.194063 amb 0.5 0.5 0.5 emis 0 0 0 spec 1 1 1 shi 32 trans 0.122964
OBJECT world
kids 13
OBJECT poly
name "avantbrasD"
data 8
tete.003
texture "general_pilot.png"
texrep 1 1
crease 30.000000
numvert 35
0.016601 -0.030083 -0.086545
0.115248 0.067139 -0.171176
0.139928 0.037281 -0.148247
0.007568 0.00574 -0.101526
0.163297 0.011165 -0.129976
[...11156 lines suppressed...]
450 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
453 0.219456791878 0.244847416878
450 0.257105827332 0.244847416878
451 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
453 0.219456791878 0.244847416878
451 0.257105827332 0.244847416878
452 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
452 0.219456791878 0.244847416878
441 0.257105827332 0.244847416878
453 0.257105827332 0.282496452332
kids 0

--- NEW BINARY FILE "general_pilot.png" ---

--- NEW FILE "pilot.xml" ---
<?xml version="1.1"?>

<PropertyList>

  <path>general_pilot.ac</path>

  <animation>
    <!-- Objets opaques -->
    <object-name>tete</object-name>
    <object-name>visiere</object-name>
    <object-name>corps</object-name>
    <object-name>brasG</object-name>
    <object-name>brasD</object-name>
    <object-name>avantbrasG</object-name>
    <object-name>avantbrasD</object-name>
    <object-name>manche</object-name>
    <object-name>cuisseG</object-name>
    <object-name>cuisseD</object-name>
    <object-name>jambeG</object-name>
    <object-name>jambed</object-name>
    <object-name>piedG</object-name>
    <object-name>piedD</object-name>

    <!-- Objets transparents -->
  </animation>

  <animation>
    <name>AnimeTete</name>
    <object-name>tete</object-name>
    <object-name>visiere</object-name>
  </animation>

  <!-- We'll only animate on parts that are visible from the exterior -->
  <animation>
    <type>select</type>
    <object-name>visiere</object-name>
    <condition>
      <greater-than>
        <property>sim/current-view/view-number</property>
        <value>0</value>
      </greater-than>
    </condition>
  </animation>

<animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>controls/flight/elevator</property>
    <factor> -15 </factor> 
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
    <axis>
      <x> 0.000 </x>
      <y> 1.000 </y>
      <z> 0.000 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>controls/flight/rudder</property>
    <factor>-25</factor>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
    <axis>
      <x> 0.000 </x>
      <y> 0.000 </y>
      <z> 1.000 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> -10.0</factor>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
    <axis>
      <x> 1.000 </x>
      <y> 0.000 </y>
      <z> 0.000 </z>
    </axis>
  </animation>

  <!-- Head roll -->
  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>orientation/roll-deg</property>
    <interpolation>
      <entry><ind>-60</ind><dep>-15</dep></entry>
      <entry><ind>-30</ind><dep> -5</dep></entry>
      <entry><ind>  0</ind><dep>  0</dep></entry>
      <entry><ind> 30</ind><dep>  5</dep></entry>
      <entry><ind> 60</ind><dep> 15</dep></entry>
    </interpolation>
    <axis>
      <x>1.0</x>
      <y>0.0</y>
      <z>0.0</z>
    </axis>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
   </animation>

  <!-- Head turn -->
  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>orientation/roll-deg</property>
    <interpolation>
      <entry><ind>-30</ind><dep> 20</dep></entry>
      <entry><ind> -8</ind><dep>  2</dep></entry>
      <entry><ind>  0</ind><dep>  0</dep></entry>
      <entry><ind>  8</ind><dep> -2</dep></entry>
      <entry><ind> 30</ind><dep>-20</dep></entry>
    </interpolation>
    <axis>
      <x>0.0</x>
      <y>0.0</y>
      <z>1.0</z>
    </axis>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
   </animation>

  <!-- Head pitch -->
  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>orientation/pitch-deg</property>
    <interpolation>
      <entry><ind>-30</ind><dep> 10</dep></entry>
      <entry><ind>  0</ind><dep>  0</dep></entry>
      <entry><ind> 30</ind><dep>-10</dep></entry>
    </interpolation>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
   </animation>

  <!-- Head longitudinal acceleration -->
  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>accelerations/pilot/x-accel-fps_sec</property>
    <interpolation>
      <entry><ind>-100</ind><dep>-50</dep></entry>
      <entry><ind> -50</ind><dep>-25</dep></entry>
      <entry><ind> -10</ind><dep> -2</dep></entry>
      <entry><ind>   0</ind><dep>  0</dep></entry>
      <entry><ind>  10</ind><dep>  2</dep></entry>
      <entry><ind>  50</ind><dep> 15</dep></entry>
      <entry><ind> 100</ind><dep> 30</dep></entry>
    </interpolation>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
  </animation>

  <!-- Head latitudinal acceleration -->
  <animation>
    <type>rotate</type>
    <object-name>AnimeTete</object-name>
    <property>accelerations/pilot/y-accel-fps_sec</property>
    <interpolation>
      <entry><ind>-100</ind><dep>-10</dep></entry>
      <entry><ind> -50</ind><dep> -5</dep></entry>
      <entry><ind> -10</ind><dep> -1</dep></entry>
      <entry><ind>   0</ind><dep>  0</dep></entry>
      <entry><ind>  10</ind><dep>  1</dep></entry>
      <entry><ind>  50</ind><dep>  5</dep></entry>
      <entry><ind> 100</ind><dep> 10</dep></entry>
    </interpolation>
    <axis>
      <x>1.0</x>
      <y>0.0</y>
      <z>0.0</z>
    </axis>
    <center>
      <x-m> 0.366 </x-m>
      <y-m> 0.005 </y-m>
      <z-m> 0.411 </z-m>
    </center>
  </animation>

<!--  left hand on throttle   -->

 <animation>
    <type>rotate</type>
    <object-name>avantbrasG</object-name>
    <property>controls/engines/engine/throttle</property>
    <factor>30</factor>
    <center>
      <x-m>0.29</x-m>
      <y-m>-0.21</y-m>
      <z-m>0.0</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>-1.0</y>
      <z>0.0</z>
    </axis>
  </animation>


<!-- these can be developed later  ->

<!Right arm >
  <elevator>
  <animation>
    <type>translate</type>
    <object-name>manche</object-name>
    <property>controls/flight/elevator</property>
    <factor>-0.08</factor>
    <axis>
      <x>1.0</x>
      <y>0.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>avantbrasD</object-name>
    <property>controls/flight/elevator</property>
    <interpolation>
      <entry><ind> 1.0</ind><dep>-0.04</dep></entry>
      <entry><ind> 0.0</ind><dep> 0.00</dep></entry>
      <entry><ind>-1.0</ind><dep> 0.08</dep></entry>
    </interpolation>
    <axis>
      <x>1.0</x>
      <y>0.0</y>
      <z>0.0</z>
    </axis>
  </animation>


  <animation>
    <type>rotate</type>
    <object-name>avantbrasD</object-name>
    <property>controls/flight/elevator</property>
    <factor>-16.0</factor>
    <center>
      <x-m>-0.041</x-m>
      <y-m>0.0</y-m>
      <z-m>0.211</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>brasD</object-name>
    <property>controls/flight/elevator</property>
    <factor>12.0</factor>
    <center>
      <x-m>0.395</x-m>
      <y-m>0.0</y-m>
      <z-m>0.318</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <aileron>
  <animation>
    <type>rotate</type>
    <object-name>manche</object-name>
    <object-name>avantbrasD</object-name>
    <property>controls/flight/aileron</property>
    <factor>-40.0</factor>
    <center>
      <x-m>0.0</x-m>
      <y-m>0.016</y-m>
      <z-m>0.206</z-m>
    </center>
    <axis>
      <x>1.0</x>
      <y>0.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>avantbrasD</object-name>
    <property>controls/flight/aileron</property>
    <factor>-16.0</factor>
    <center>
      <x-m>-0.041</x-m>
      <y-m>0.0</y-m>
      <z-m>0.211</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>brasD</object-name>
    <property>controls/flight/aileron</property>
    <interpolation>
      <entry><ind> 1.0</ind><dep> -8</dep></entry>
      <entry><ind> 0.0</ind><dep>  0</dep></entry>
      <entry><ind>-1.0</ind><dep> 14</dep></entry>
    </interpolation>
    <center>
      <x-m>0.395</x-m>
      <y-m>0.0</y-m>
      <z-m>0.318</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation>

<!Feet animations;  left feet  >

  <animation>
    <type>rotate</type>
    <object-name>piedG</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor>10.0</factor>
    <center>
      <x-m>-0.431</x-m>
      <y-m>0.0</y-m>
      <z-m>-0.415</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation>

  <right feet   >

  <animation>
    <type>rotate</type>
    <object-name>piedD</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor>-10.0</factor>
    <center>
      <x-m>-0.431</x-m>
      <y-m>0.0</y-m>
      <z-m>-0.415</z-m>
    </center>
    <axis>
      <x>0.0</x>
      <y>1.0</y>
      <z>0.0</z>
    </axis>
  </animation      -->

<!-- *** Level of Detail *** -->
  <animation> 
    <type>range</type>
    <min-m>0</min-m>
    <max-m>1000</max-m>
  </animation>

</PropertyList>

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