CVS: data/Aircraft/Cub/Models/Pilot Read-Me.txt, NONE, 1.1 general_pilot.ac, NONE, 1.1 general_pilot.png, NONE, 1.1 pilot.xml, NONE, 1.1
Erik Hofman <[email protected]> Mon, 12 Apr 2010 07:07:33 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Cub/Models/Pilot
In directory baron.flightgear.org:/tmp/cvs-serv18415/Cub/Models/Pilot
Added Files:
Read-Me.txt general_pilot.ac general_pilot.png pilot.xml
Log Message:
Replace Devid Megginsons version of the j3cub with the excellent work of karla from the forum. Signed off by David.
--- NEW FILE "Read-Me.txt" ---
Small changes were made by Don Lavelle to the pilot model to suit the Cub.
This driver is extracted from the collection of drivers for X-Plane conducted by Bertrand AUGRAS.
Site : http://baugras.club.fr/xplane/Site/france.html
Pilots : http://baugras.club.fr/xplane/Site/pilot%20collection.html
Many thanks, a thousand bravos for his fantastic work.
I hope I do not betray the spirit of his work
-------------------------------------------------------------------------------------------------
Ce pilote est extrait de la collection de pilotes pour X-Plane réalisées par Bertrand AUGRAS
Site : http://baugras.club.fr/xplane/Site/france.html
Pilotes : http://baugras.club.fr/xplane/Site/pilot%20collection.html
Un grand merci et mille bravos pour son fantastique travail.
J'espère ne pas trahir l'esprit de son travail
-------------------------------------------------------------------------------------------------
BARANGER Emmanuel http://helijah.free.fr
--- NEW FILE "general_pilot.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite.001" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 93 trans 0
MATERIAL "sunglasses" rgb 0.140597 0.285176 0.194063 amb 0.5 0.5 0.5 emis 0 0 0 spec 1 1 1 shi 32 trans 0.122964
OBJECT world
kids 13
OBJECT poly
name "avantbrasD"
data 8
tete.003
texture "general_pilot.png"
texrep 1 1
crease 30.000000
numvert 35
0.016601 -0.030083 -0.086545
0.115248 0.067139 -0.171176
0.139928 0.037281 -0.148247
0.007568 0.00574 -0.101526
0.163297 0.011165 -0.129976
[...11156 lines suppressed...]
450 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
453 0.219456791878 0.244847416878
450 0.257105827332 0.244847416878
451 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
453 0.219456791878 0.244847416878
451 0.257105827332 0.244847416878
452 0.257105827332 0.282496452332
SURF 0x00
mat 2
refs 3
452 0.219456791878 0.244847416878
441 0.257105827332 0.244847416878
453 0.257105827332 0.282496452332
kids 0
--- NEW BINARY FILE "general_pilot.png" ---
--- NEW FILE "pilot.xml" ---
<?xml version="1.1"?>
<PropertyList>
<path>general_pilot.ac</path>
<animation>
<!-- Objets opaques -->
<object-name>tete</object-name>
<object-name>visiere</object-name>
<object-name>corps</object-name>
<object-name>brasG</object-name>
<object-name>brasD</object-name>
<object-name>avantbrasG</object-name>
<object-name>avantbrasD</object-name>
<object-name>manche</object-name>
<object-name>cuisseG</object-name>
<object-name>cuisseD</object-name>
<object-name>jambeG</object-name>
<object-name>jambed</object-name>
<object-name>piedG</object-name>
<object-name>piedD</object-name>
<!-- Objets transparents -->
</animation>
<animation>
<name>AnimeTete</name>
<object-name>tete</object-name>
<object-name>visiere</object-name>
</animation>
<!-- We'll only animate on parts that are visible from the exterior -->
<animation>
<type>select</type>
<object-name>visiere</object-name>
<condition>
<greater-than>
<property>sim/current-view/view-number</property>
<value>0</value>
</greater-than>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>controls/flight/elevator</property>
<factor> -15 </factor>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
<axis>
<x> 0.000 </x>
<y> 1.000 </y>
<z> 0.000 </z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>controls/flight/rudder</property>
<factor>-25</factor>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
<axis>
<x> 0.000 </x>
<y> 0.000 </y>
<z> 1.000 </z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>surface-positions/left-aileron-pos-norm</property>
<factor> -10.0</factor>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
<axis>
<x> 1.000 </x>
<y> 0.000 </y>
<z> 0.000 </z>
</axis>
</animation>
<!-- Head roll -->
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>orientation/roll-deg</property>
<interpolation>
<entry><ind>-60</ind><dep>-15</dep></entry>
<entry><ind>-30</ind><dep> -5</dep></entry>
<entry><ind> 0</ind><dep> 0</dep></entry>
<entry><ind> 30</ind><dep> 5</dep></entry>
<entry><ind> 60</ind><dep> 15</dep></entry>
</interpolation>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
</animation>
<!-- Head turn -->
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>orientation/roll-deg</property>
<interpolation>
<entry><ind>-30</ind><dep> 20</dep></entry>
<entry><ind> -8</ind><dep> 2</dep></entry>
<entry><ind> 0</ind><dep> 0</dep></entry>
<entry><ind> 8</ind><dep> -2</dep></entry>
<entry><ind> 30</ind><dep>-20</dep></entry>
</interpolation>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
</animation>
<!-- Head pitch -->
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>orientation/pitch-deg</property>
<interpolation>
<entry><ind>-30</ind><dep> 10</dep></entry>
<entry><ind> 0</ind><dep> 0</dep></entry>
<entry><ind> 30</ind><dep>-10</dep></entry>
</interpolation>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
</animation>
<!-- Head longitudinal acceleration -->
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>accelerations/pilot/x-accel-fps_sec</property>
<interpolation>
<entry><ind>-100</ind><dep>-50</dep></entry>
<entry><ind> -50</ind><dep>-25</dep></entry>
<entry><ind> -10</ind><dep> -2</dep></entry>
<entry><ind> 0</ind><dep> 0</dep></entry>
<entry><ind> 10</ind><dep> 2</dep></entry>
<entry><ind> 50</ind><dep> 15</dep></entry>
<entry><ind> 100</ind><dep> 30</dep></entry>
</interpolation>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
</animation>
<!-- Head latitudinal acceleration -->
<animation>
<type>rotate</type>
<object-name>AnimeTete</object-name>
<property>accelerations/pilot/y-accel-fps_sec</property>
<interpolation>
<entry><ind>-100</ind><dep>-10</dep></entry>
<entry><ind> -50</ind><dep> -5</dep></entry>
<entry><ind> -10</ind><dep> -1</dep></entry>
<entry><ind> 0</ind><dep> 0</dep></entry>
<entry><ind> 10</ind><dep> 1</dep></entry>
<entry><ind> 50</ind><dep> 5</dep></entry>
<entry><ind> 100</ind><dep> 10</dep></entry>
</interpolation>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<center>
<x-m> 0.366 </x-m>
<y-m> 0.005 </y-m>
<z-m> 0.411 </z-m>
</center>
</animation>
<!-- left hand on throttle -->
<animation>
<type>rotate</type>
<object-name>avantbrasG</object-name>
<property>controls/engines/engine/throttle</property>
<factor>30</factor>
<center>
<x-m>0.29</x-m>
<y-m>-0.21</y-m>
<z-m>0.0</z-m>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- these can be developed later ->
<!Right arm >
<elevator>
<animation>
<type>translate</type>
<object-name>manche</object-name>
<property>controls/flight/elevator</property>
<factor>-0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>avantbrasD</object-name>
<property>controls/flight/elevator</property>
<interpolation>
<entry><ind> 1.0</ind><dep>-0.04</dep></entry>
<entry><ind> 0.0</ind><dep> 0.00</dep></entry>
<entry><ind>-1.0</ind><dep> 0.08</dep></entry>
</interpolation>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>avantbrasD</object-name>
<property>controls/flight/elevator</property>
<factor>-16.0</factor>
<center>
<x-m>-0.041</x-m>
<y-m>0.0</y-m>
<z-m>0.211</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>brasD</object-name>
<property>controls/flight/elevator</property>
<factor>12.0</factor>
<center>
<x-m>0.395</x-m>
<y-m>0.0</y-m>
<z-m>0.318</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<aileron>
<animation>
<type>rotate</type>
<object-name>manche</object-name>
<object-name>avantbrasD</object-name>
<property>controls/flight/aileron</property>
<factor>-40.0</factor>
<center>
<x-m>0.0</x-m>
<y-m>0.016</y-m>
<z-m>0.206</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>avantbrasD</object-name>
<property>controls/flight/aileron</property>
<factor>-16.0</factor>
<center>
<x-m>-0.041</x-m>
<y-m>0.0</y-m>
<z-m>0.211</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>brasD</object-name>
<property>controls/flight/aileron</property>
<interpolation>
<entry><ind> 1.0</ind><dep> -8</dep></entry>
<entry><ind> 0.0</ind><dep> 0</dep></entry>
<entry><ind>-1.0</ind><dep> 14</dep></entry>
</interpolation>
<center>
<x-m>0.395</x-m>
<y-m>0.0</y-m>
<z-m>0.318</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!Feet animations; left feet >
<animation>
<type>rotate</type>
<object-name>piedG</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>10.0</factor>
<center>
<x-m>-0.431</x-m>
<y-m>0.0</y-m>
<z-m>-0.415</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<right feet >
<animation>
<type>rotate</type>
<object-name>piedD</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>-10.0</factor>
<center>
<x-m>-0.431</x-m>
<y-m>0.0</y-m>
<z-m>-0.415</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation -->
<!-- *** Level of Detail *** -->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>1000</max-m>
</animation>
</PropertyList>
------------------------------------------------------------------------------
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