CVS: data/Aircraft/Piper-PA-32/Models/Interior/Panel/Instruments/VSI VSI.ac, NONE, 1.1 VSI.png, NONE, 1.1 VSI.xml, NONE, 1.1 glass.png, NONE, 1.1

Emmanuel Baranger <[email protected]> Mon, 19 Apr 2010 16:54:46 -0500
Newsgroups gmane.games.flightgear.cvc
Message-ID <[email protected]>
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Piper-PA-32/Models/Interior/Panel/Instruments/VSI
In directory baron.flightgear.org:/tmp/cvs-serv31301/Models/Interior/Panel/Instruments/VSI

Added Files:
	VSI.ac VSI.png VSI.xml glass.png 
Log Message:
- new plane 

--- NEW FILE "VSI.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1  amb 1 1 1  emis 0 0 0  spec 0.5 0.5 0.5  shi 64  trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "transparent" rgb 0.547091 0.565624 0.595981 amb 0 0 0 emis 0 0 0 spec 1 1 1 shi 64 trans 0.7
OBJECT world
kids 4
OBJECT poly
name "face"
data 4
face
texture "VSI.png"
texrep 1 1
crease 30.000000
numvert 33
-0.004293 0 0
-0.004293 0.031627 -0.021133
-0.004293 0.035144 -0.014556
-0.004293 0.037307 -0.007422
-0.004293 0.038038 0
[...3571 lines suppressed...]
refs 4
252 0.520631730556 0.530858814716
266 0.499993413687 0.499993413687
264 0.536386966705 0.507232606411
265 0.530858814716 0.520631730556
SURF 0x10
mat 2
refs 4
231 0.449963748455 0.550036132336
232 0.434603452682 0.527054905891
256 0.463586688042 0.507232606411
255 0.479394495487 0.530858814716
SURF 0x10
mat 2
refs 4
229 0.486199378967 0.569397807121
230 0.472918719053 0.565383315086
255 0.479394495487 0.530858814716
254 0.492767363787 0.536386966705
kids 0

--- NEW BINARY FILE "VSI.png" ---

--- NEW FILE "VSI.xml" ---
<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

  <path>VSI.ac</path>

  <animation>
    <object-name>fond</object-name>
    <object-name>face</object-name>
    <object-name>needle</object-name>

    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>glass.png</texture>
    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>face</object-name>
    <object-name>needle</object-name>
    <emission>
      <red>   0.9 </red>
      <green> 0.5 </green>
      <blue>  0.2 </blue>
<!--  <factor-prop>/controls/lighting/instruments-norm</factor-prop> -->
      <factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
    </emission>
  </animation>

  <animation> 
    <type>rotate</type>
    <object-name>needle</object-name>
    <property>/instrumentation/vertical-speed-indicator/indicated-speed-fpm</property>
    <interpolation>
      <entry><ind> -2000 </ind><dep> -172 </dep></entry>
      <entry><ind> -1500 </ind><dep> -130 </dep></entry>
      <entry><ind> -1000 </ind><dep>  -79 </dep></entry>
      <entry><ind>  -500 </ind><dep>  -33 </dep></entry>
      <entry><ind>     0 </ind><dep>    0 </dep></entry>
      <entry><ind>   500 </ind><dep>   33 </dep></entry>
      <entry><ind>  1000 </ind><dep>   79 </dep></entry>
      <entry><ind>  1500 </ind><dep>  130 </dep></entry>
      <entry><ind>  2000 </ind><dep>  172 </dep></entry>
    </interpolation>
    <axis> 
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
    <center>
      <x-m> 0 </x-m>
      <y-m> 0 </y-m>
      <z-m> 0 </z-m>  
    </center>
  </animation>         
 
</PropertyList>

--- NEW BINARY FILE "glass.png" ---


------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev