CVS: data/Aircraft/Piper-PA-32/Models/Interior/Panel/Instruments/ai ai.ac, NONE, 1.1 ai.png, NONE, 1.1 ai.xml, NONE, 1.1 glass.png, NONE, 1.1
Emmanuel Baranger <[email protected]> Mon, 19 Apr 2010 16:54:46 -0500
| Newsgroups | gmane.games.flightgear.cvc |
|---|---|
| Message-ID | <[email protected]> |
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Piper-PA-32/Models/Interior/Panel/Instruments/ai
In directory baron.flightgear.org:/tmp/cvs-serv31301/Models/Interior/Panel/Instruments/ai
Added Files:
ai.ac ai.png ai.xml glass.png
Log Message:
- new plane
--- NEW FILE "ai.ac" ---
AC3Db
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "DefaultWhite.001" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
MATERIAL "transparent" rgb 0.547091 0.565624 0.595981 amb 1 1 1 emis 0 0 0 spec 1 1 1 shi 64 trans 0.7
OBJECT world
kids 8
OBJECT poly
name "aircraft"
data 8
aircraft
texture "ai.png"
texrep 1 1
crease 30.000000
numvert 116
0.001854 -0.002487 -0.000397
0.001854 -0.007211 -0.000397
0.001854 -0.007211 0.000399
0.001854 -0.002487 0.000399
[...6426 lines suppressed...]
refs 4
206 0.691397368908 0.947724878788
205 0.674232006073 0.890837192535
203 0.752928614616 0.833070993423
204 0.777850270271 0.884284496307
SURF 0x10
mat 3
refs 4
207 0.588898539543 0.926364541054
205 0.674232006073 0.890837192535
206 0.691397368908 0.947724878788
208 0.597614467144 0.98682141304
SURF 0x10
mat 3
refs 4
210 0.500086665154 1.0
209 0.500086665154 0.938426554203
207 0.588898539543 0.926364541054
208 0.597614467144 0.98682141304
kids 0
--- NEW BINARY FILE "ai.png" ---
--- NEW FILE "ai.xml" ---
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<path>ai.ac</path>
<animation>
<object-name>fond</object-name>
<object-name>face</object-name>
<object-name>background</object-name>
<object-name>scale</object-name>
<object-name>float</object-name>
<object-name>aircraft</object-name>
<object-name>bouton</object-name>
<object-name>vitre</object-name>
</animation>
<animation>
<type>noshadow</type>
<object-name>vitre</object-name>
</animation>
<animation>
<type>shader</type>
<shader>chrome</shader>
<texture>glass.png</texture>
<object-name>vitre</object-name>
</animation>
<animation>
<type>material</type>
<object-name>background</object-name>
<object-name>scale</object-name>
<object-name>float</object-name>
<object-name>aircraft</object-name>
<emission>
<red> 1.0 </red>
<green> 0.2 </green>
<blue> 0.0 </blue>
<factor-prop>systems/electrical/outputs/instrument-lights</factor-prop>
<factor-prop>/sim/model//material/instruments/factor</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>background</object-name>
<object-name>scale</object-name>
<object-name>float</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<axis>
<x>1.0</x>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>float</object-name>
<property>/orientation/pitch-deg</property>
<factor>-0.0002</factor>
<min-m>-0.1</min-m>
<max-m>0.1</max-m>
<axis>
<z>1.0</z>
</axis>
</animation>
</PropertyList>
--- NEW BINARY FILE "glass.png" ---
------------------------------------------------------------------------------
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