Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Organization | I've been GMail'd! |
| Message-ID | <[email protected]> |
On 5/22/26 1:09 PM, David Hudach wrote: > I guess I look at it this way. If the intent isn't to make FG a realistic flight > simulator, then why put all of the time and effort into realistic scenery, live > weather, accurate instrumentation and data (GPS, VOR, etc). Why not just call it > a game and be done with it. Why put in all the work to model the real world on > just about every level except for the actual airplane itself for which FG > exists? it seems to me that the separation between the (ad hoc) development groups is not known to you... if it is, you seem to be, somehow, glossing over it... first we have the ""world simulation team" that has developed the world simulator... then we have the various "craft simulator teams" that develop the various craft they decide to work on... each team works to develop their chosen area to some level of accuracy... all the teams work together with the "world simulation team" so their craft can operate properly within the world and the "world simulation team" works with the "craft simulation teams" to help make the world easier to interface with for the craft to work properly... sometimes this means adding new routines... sometimes it means deprecating old methods and introducing new ones...