Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

SP-NTX -FlightGear <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CAMUHL_FhdCiifvxcjxRoAyjsDG9B0hZyhd-gh0Nndi7f15P9Uw@mail.gmail.com>
One more thing from me regarding the discussions today:
End users are both the "end user" I defined in the first message - a
typical player who downloaded a Flight Simulator, not an arcade game, and
dedicated his time to learn the basics, etc, as well as us.
Some of you see the end user perspective as your own perspective only.
Which is fundamentally wrong from the development point of view. We,
despite being "experts" and "developers" can not forget - in fact we should
care even more for the "typical player".
They are the majority of people who benefit from the
aircraft/simulator/addons we develop. Having said this I agree with David
Hudach on the points he made, perhaps we need to take into bigger
consideration the "typical player" opinion. Because we know our opinion as
developers, we share it here. What we don't know is the opinion of the rest
of the users.
And some of you will say that you don't care, alright, in my first message
I said about suicide of brand image. By this I don't say FG is a commercial
product, but why do some of you desperately want it to be an arcade game
thing? FlightGear has improved dramatically since I started flying in it,
and trust me, counter-realism aircraft simulations as I stated in the first
post are damaging the overall level of FlightGear.

One way or another, I want to thank you for all your opinions, appreciate
all of them.

We are here today. The "typical players" are the future.

Regards,
SP-NTX

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