Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
David Hudach <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAJeoFaKB4uo-pMyWTPvr13Ky005PWNpfmsi30kLzcdn+aAsnHw@mail.gmail.com> |
I wouldn’t say others could care less about what you are working on. But aside from that, isn’t there a common goal, a desired end result whether stated or not. I think that is the point. What is your goal in your area? Is realism a consideration? On Sun, May 24, 2026 at 2:09 AM Keith Paterson <[email protected]> wrote: > On 22/05/2026 23:04, [email protected] wrote: > > > On 5/22/26 1:09 PM, David Hudach wrote: > >> I guess I look at it this way. If the intent isn't to make FG a > >> realistic flight simulator, then why put all of the time and effort > >> into realistic scenery, live weather, accurate instrumentation and > >> data (GPS, VOR, etc). Why not just call it a game and be done with > >> it. Why put in all the work to model the real world on just about > >> every level except for the actual airplane itself for which FG exists? > > > > it seems to me that the separation between the (ad hoc) development > > groups is not known to you... if it is, you seem to be, somehow, > > glossing over it... > > > > first we have the ""world simulation team" that has developed the > > world simulator... then we have the various "craft simulator teams" > > that develop the various craft they decide to work on... each team > > works to develop their chosen area to some level of accuracy... > > > > all the teams work together with the "world simulation team" so their > > craft can operate properly within the world and the "world simulation > > team" works with the "craft simulation teams" to help make the world > > easier to interface with for the craft to work properly... sometimes > > this means adding new routines... sometimes it means deprecating old > > methods and introducing new ones... > > > I was reluctant to pitch in, but this post really agreed with my view. > Basically I am "Team AI/ATC". Maybe we should ne more aware of Conway's > law a bit more. Like you describe it we have more a bunch of teams than > a single organisation. Each team has their own goals in my view. Mine is > to improve the AI/ATC, which others couldn't care less about. > > Keith > > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel