Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
David Hudach <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAJeoFaLZ-7v7cVdjy3R_r_v_MCyqx=gNa=s-GVAFPmwkYQR9ew@mail.gmail.com> |
More users = more potential contributors, whether developers, designers or $$ contributions. On Mon, May 25, 2026 at 8:04 AM Patrizio Melis <[email protected]> wrote: > The YASim vs JSBSim discussion comes up regularly, but I think we risk > missing a fundamental point: most FlightGear users are the same people who > develop it. This means FG is not a commercial product with a passive > audience, but an ecosystem where each FDM reflects the skills, time, and > goals of whoever builds it. > > JSBSim > It’s true: JSBSim allows a more rigorous, data‑driven modeling approach, > based on aerodynamic coefficients, lookup tables, and cross‑checked > real‑world values. If the goal is high‑fidelity reproduction of a real > aircraft’s behavior, JSBSim is the right tool. > > YASim > YASim was designed with a different philosophy: it is not meant to be a > full aerodynamic solver, but a simpler system to obtain plausible flight > behavior without reconstructing the entire aerodynamic dataset. For many > developers — especially those who want to “get a model flying” without > months of work — it is more than adequate. > > UFO FDM > And then there are people like me, who have created impossible aircraft > that fly thanks to the UFO FDM. This alone shows that FG is not only a > realistic simulator, but also a creative environment where you can > experiment, play, test ideas, and simply have fun. > > The real point > > The realism of FlightGear does not depend on the FDM engine itself, but on > who uses it and for what purpose. > > - Those who want a rigorous simulator will use JSBSim and search for real > data. > > - Those who want a plausible model will use YASim. > > - Those who want to experiment or relax will use the UFO or any other > approach. > > FG is both things at once: a serious simulator and a creative sandbox. And > this dual nature exists precisely because the community is made of > developers who build what they want to use. > > About “declassifying” less realistic aircraft > > Some messages suggested “declassifying” or downgrading aircraft that are > not modeled with high‑fidelity data. I think this idea misunderstands how > FG works. FlightGear is not a curated commercial catalog: its aircraft > exist because someone cared enough to build them. > > If we start labeling or downgrading models based on their FDM or realism > level, we risk: > > - discouraging new contributors, > - reducing diversity in the hangar, > - and implicitly punishing developers who create for fun, education, or > experimentation. > > A more constructive approach is simply to document the intended realism > level of each aircraft, as many maintainers already do. Transparency helps > users choose what they want, without devaluing anyone’s work. > > In the end, there is no “absolute best” FDM: there is the tool that best > fits the objective. FlightGear thrives because it allows different > approaches, from aerodynamic purists to modelers who simply want to see > their aircraft flying. And this is also why, despite being capable of high > realism, FG is often overlooked by casual users who only want a relaxing > experience: FG requires participation, not passive consumption. > > My two cents. > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel