Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon

"gallonf&z" <[email protected]>
Newsgroups gmane.games.flightgear.devel
Message-ID <CAELes7iv1WQ=fpVZ+O30X3juH2OhHqvFhN1-JFttew45z4wcZQ@mail.gmail.com>
I can't disagree with Eric.
Maybe better publicizing  the rating challenge procedure is the best we can
do.
Kind Regards, Frank


On Mon, May 25, 2026 at 7:59 AM An Phúc Nguyễn Vạn <[email protected]>
wrote:

> James, is the idea of having the UI for a list of curated aircraft
> recommended to new users that doesn't hinder any other aircraft a plausible
> idea?
>
> Kind regards,
> Philips Nguyen
>
> Vào Thứ 2, 25 thg 5, 2026 vào lúc 16:13 James Turner <
> [email protected]> đã viết:
>
>>
>>
>> > On 23 May 2026, at 00:51, Richard Harrison <[email protected]> wrote:
>> >
>> > The default filtering in the launcher already reduces the list of
>> aircraft from ~750 to 62; and some of those should be variants.
>> >
>> > There are some UI issues with how that filter works:
>> >
>> >   1. The filter controls sit at the top of the aircraft browser and
>> scroll out of view once you are into the list.
>> >   2. Switching from a currently-installed aircraft into the browse view
>> positions the list at that aircraft, which can leave the filter controls a
>> long way off-screen above.
>> >   3. Search ignores the filter entirely. It would help if results
>> indicated something like "not showing N filtered aircraft" so the user
>> knows the filter is still hiding results.
>>
>> Each of these was actually a conscious choice :) The first two are to
>> avoid wasting visual screen space, and the later is you can find aircraft
>> *regardless of their rating*, by design. Otherwise the discoverability of
>> lower-quality aircraft would effectively be zero, and previously we have
>> felt that was a worse problem.
>>
>> > It would also help if the average star rating were shown alongside the
>> favourite-star indicator - probably as "3.4 out of 5" with the stars drawn
>> beside it. Implementation is left as an exercise for the reader.
>>
>> Ahahaha :)
>>
>> >
>> > Point (3) is probably the reason users still encounter low-rated
>> aircraft that the filter would otherwise hide from them.
>>
>> Again, the intention of the UI is to allow the user to choose based on
>> the rating, *not* to hide low-quality aircraft entirely, the same way
>> Google or Amazon don’t hide low-rated items, if they do match your search.
>> It might be bad restaurant, but if you want pizza, and it’s the only pizza
>> place within 10 miles, *you* need to decide. Same logic applies to our A380
>> - it’s buggy and unmaintained, but if the user is determined to fly an
>> A380, are we supposed to prevent them?
>>
>> >
>> > Alan asked whether we have any statistics on aircraft usage.
>>
>> Those numbers also align with the data I get from Sentry.
>>
>> >
>> > Anything we can do to improve the experience will be a good thing,
>> whether this be UI improvements, fixing aircraft or updating ratings.
>> >
>>
>>
>> As Rhys said, MRs that update rating are welcome, we just see almost none
>> being submitted.
>>
>> One more thing about hangars: aside from differently licensed hangars, it
>> would be easy to allow a custom hangar to be defined based on Fgaddon, but
>> which subsets the aircraft (this is already possible) and/or overrides the
>> aircraft ratings. This would then become ‘James’ Top FGAddon picks Hangar’,
>> and maybe contains only the aircraft *I* deem to be suitable.
>>
>> (This works because hangar building is decoupled from where the files
>> live, anyone can make a hangar using the public scripts, based on what’s in
>> FGaddon, and do whatever filtering or overlay they wish)
>>
>> Kind regards,
>> James
>>
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>>
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