Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
"gallonf&z" <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAELes7jaWwgamN0=7ZYTJ4V=8umNqxuZKWFbiGhRzjq1PfMS6g@mail.gmail.com> |
Thanks, Dave I didn't really take it that way. I should have said "in", not "to". I do understand where you're coming from. If the problem being discussed wasn't sticky, we wouldn't be going round and round. Best Regards, Frank On Mon, May 25, 2026 at 8:23 AM David Hudach <[email protected]> wrote: > Frank, > > The "wooden" box reference was in no way meant to be a criticism or > disparaging remark. If it came across that way, my sincere apologies. > Actually, your point was well made that the sim back then was the best > available at the time to train you. And the goal was to create an > expectation in you what the real world would be like. They strived for the > best realism they could at the time. To their credit and yours, you learned > something. What they built taught you something, it created in you > an expectation. I think that should still be the case now ... and following > the developer forum I believe it is the case in terms of developing the > underlying application. I just think I'm a bit surprised by the willingness > to let our guard down and relax the standards on the final result - the > aircraft. > > I was merely saying that if realism and continuing improvement didn't > matter, development would have stopped at some point when the FG "owner" > said, "well - we're done here, let's shut off the lights and call it a > day." But the evolution does matter and development does continue. I'm > suggesting keeping an open awareness of who might use FG and what that > means in the long term. > > Dave > > On Mon, May 25, 2026 at 8:27 AM gallonf&z <[email protected]> wrote: > >> Hi Dave >> I think you misunderstand my position. >> No one wants to return to a wooden box. >> The MD-11 is an outstanding simulation; but restricting simulations to it >> and a few others of equal quality, would seem to me to be counter >> productive. >> Nevertheless, having broken aircraft that don't get fixed is a real >> problem. >> I still think that the authors or maintainers should be notified; and if >> there's no response, and the planes don't get fixed in reasonable time, >> they should be sent somewhere out of the way of a new user. My last >> suggestion was to relegate them to the FGAddon basement by stripping them >> of their ratings. >> {I agree with having the ratings displayed.} An aircraft with 0 ratings >> would not be characterized as "bad"; it would just be non-rated. >> >> Kind Regards, Frank >> >> On Mon, May 25, 2026 at 6:47 AM David Hudach <[email protected]> wrote: >> >>> > "the same way Google or Amazon don’t hide low-rated items" >>> >>> Yes, this is because they don't make the products, their job is to show >>> a list of available items based on the search. They don't have a dog in the >>> fight, they are neutral (possibly paid to rank some higher). Back to your >>> pizza analogy and one that aligns more with the current discussion of FG. >>> You own the pizza shop and one of your cooks wants to sell and uncooked >>> pizza or one that does not meet the standards of the restaurant. Do you >>> offer it on the menu? What is the impact to a new customer? It may be hard >>> to predict. But what is the safest "bet" for the restaurant owner who cares >>> about future and existing customers and his brand, his product, his pizza >>> shop. >>> >>> I know, it's a bit of a goofy analogy but I think it brings into focus >>> what we are really talking about here. >>> >>> And I will say that much of this discussion relates to an experienced FG >>> user. I don't think that is the origin of this post. It has to do with the >>> image of FG with a new user and the impact it has on new users when an >>> aircraft is broken. As an experienced user it's easy to say, "write the >>> author" or refine your search criteria and so forth. But to a new user when >>> something is broken, that user will more than likely associate it with the >>> app itself. And that's what ends up hurting the name, the brand. >>> >>> And back to this: >>> >>> > So what, it is the experienced simmer that we will loose because they >>> > fly an aircraft and it doesn't perform as they expect, or it is >>> missing >>> > lots of the panel gauges or switches and knobs. Well if the only way >>> > they will stick around is if all aircraft offered in addons is >>> perfect >>> > because they are not interested in getting their hands dirty to >>> improve >>> > a less than perfect aircraft, who cares, I want to the attract the >>> > simmer that wants to improve stuff, not the ones that demand >>> perfection >>> > or they are out of here. The entire argument doesn't make sense to me >>> > and I don't believe it is even a thing. >>> >>> I repeat, we are not talking about perfection, we are talking about >>> improving realism and not permitting broken aircraft into the app. Lest we >>> forget the original subject: The endless influx of low-quality, >>> low-realism, quantity-over-quality aircraft into FGAddon >>> >>> > If that is so hard or complicated that it >>> > alone will cause a new user to bail, I submit, who cares! Where is >>> the >>> > loss? Again, we are not selling something. We are not loosing >>> revenue. >>> > Apparently we are not even loosing someone that is willing to get >>> hands >>> > on and make something better. We are not loosing anything of value to >>> > the project. >>> >>> And there it is: "who cares" >>> >>> If there is no concern for loss of revenue then maybe it matters that FG >>> takes monetary donations to improve the product. A new user may want to >>> contribute with money rather than getting their hands dirty to improve >>> things. I suppose the thinking here is that only developers use FG. Oh, >>> maybe a new user will want to contribute if things are broken. Maybe. But >>> what is the safest "bet" here to increase FG usage and likeability? I say >>> it's that FG offer the best to hook the user. >>> >>> I think the problem here is that many are expressing a view of how THEY >>> see and use FG without even imagining (or sometimes caring) how a new user >>> sees things. >>> >>> I'll go back to this: I believe each and everyone contributing to FG is >>> striving to improve it. That's painfully obvious to me from following the >>> progress in the posts. That's a credit to all and a reflection that the >>> goal is to make FG the best. So why does it seem like some just want to >>> give up on what is the public facing aspect of FG - the aircrafts >>> themselves. >>> >>> Again, the goal isn't perfection, it's striving to improve everything >>> overall. If not, then FG would be content offering gallon's wooden box with >>> a few instruments and an old TV from the late 1950's. >>> >>> Dave >>> >>> >>> >>> On Mon, May 25, 2026 at 5:13 AM James Turner <[email protected]> >>> wrote: >>> >>>> >>>> >>>> > On 23 May 2026, at 00:51, Richard Harrison <[email protected]> wrote: >>>> > >>>> > The default filtering in the launcher already reduces the list of >>>> aircraft from ~750 to 62; and some of those should be variants. >>>> > >>>> > There are some UI issues with how that filter works: >>>> > >>>> > 1. The filter controls sit at the top of the aircraft browser and >>>> scroll out of view once you are into the list. >>>> > 2. Switching from a currently-installed aircraft into the browse >>>> view positions the list at that aircraft, which can leave the filter >>>> controls a long way off-screen above. >>>> > 3. Search ignores the filter entirely. It would help if results >>>> indicated something like "not showing N filtered aircraft" so the user >>>> knows the filter is still hiding results. >>>> >>>> Each of these was actually a conscious choice :) The first two are to >>>> avoid wasting visual screen space, and the later is you can find aircraft >>>> *regardless of their rating*, by design. Otherwise the discoverability of >>>> lower-quality aircraft would effectively be zero, and previously we have >>>> felt that was a worse problem. >>>> >>>> > It would also help if the average star rating were shown alongside >>>> the favourite-star indicator - probably as "3.4 out of 5" with the stars >>>> drawn beside it. Implementation is left as an exercise for the reader. >>>> >>>> Ahahaha :) >>>> >>>> > >>>> > Point (3) is probably the reason users still encounter low-rated >>>> aircraft that the filter would otherwise hide from them. >>>> >>>> Again, the intention of the UI is to allow the user to choose based on >>>> the rating, *not* to hide low-quality aircraft entirely, the same way >>>> Google or Amazon don’t hide low-rated items, if they do match your search. >>>> It might be bad restaurant, but if you want pizza, and it’s the only pizza >>>> place within 10 miles, *you* need to decide. Same logic applies to our A380 >>>> - it’s buggy and unmaintained, but if the user is determined to fly an >>>> A380, are we supposed to prevent them? >>>> >>>> > >>>> > Alan asked whether we have any statistics on aircraft usage. >>>> >>>> Those numbers also align with the data I get from Sentry. >>>> >>>> > >>>> > Anything we can do to improve the experience will be a good thing, >>>> whether this be UI improvements, fixing aircraft or updating ratings. >>>> > >>>> >>>> >>>> As Rhys said, MRs that update rating are welcome, we just see almost >>>> none being submitted. >>>> >>>> One more thing about hangars: aside from differently licensed hangars, >>>> it would be easy to allow a custom hangar to be defined based on Fgaddon, >>>> but which subsets the aircraft (this is already possible) and/or overrides >>>> the aircraft ratings. This would then become ‘James’ Top FGAddon picks >>>> Hangar’, and maybe contains only the aircraft *I* deem to be suitable. >>>> >>>> (This works because hangar building is decoupled from where the files >>>> live, anyone can make a hangar using the public scripts, based on what’s in >>>> FGaddon, and do whatever filtering or overlay they wish) >>>> >>>> Kind regards, >>>> James >>>> >>>> _______________________________________________ >>>> Flightgear-devel mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>> >>> _______________________________________________ >>> Flightgear-devel mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel