Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
James Turner <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 27 May 2026, at 11:21, Willie Fleming <[email protected]> wrote: > > I think the best bang for the buck commits would be stuff I desperately want to know myself like > > What is the philosophy behind WS3.0 and what is its status? > How do the various rendering options work? > How can I get good results from each aicraft with the new compsitor. > > If i knew that stuff Id be delighted to write it up and commit. Well, the former, isn’t a docs topic, it’s a ‘ask here’ topic, and Stuart will enlighten you :) For the rendering options, that is for sure a mess, if you enumerate which options you mean, I’ll do my best to answer (here). As a list, please, not just ‘all the options’. For the compositor, assuming you mean HDR, it’s an evolving topic for sure, again you’re best to ask here. (And yes these discussions likely end up with creating new docs, no arguments there) I’m confused though: if you are frustrated abut lack of information on these topics, why you didn’t send an email here asking: “I’ve been looking for more information on the compositor, I found sources X and Y, but I still have the following specific questions….”? Since, well, what could this list possibly be for, apart from answering those kind of questions? Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel