Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
Stuart Buchanan <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAP3ntyt2QyGd+TyV=+BiGAiRVW3bwpZjz00aYubiP1ArHWAjaQ@mail.gmail.com> |
Hi Folks, I've been reading this thread with interest, but haven't had the time to comment before as the thread moves on faster than I've been able to respond! Some thoughts, which I've split into two as the discussion has moved on. # FGAddon / Aircraft Ratings For those not aware, the policy for FGAddon is here: https://www.flightgear.org/about/policy/ . It is an svn repo for aircraft development, as well as the source of the default "hangar" of aircraft in the launcher. So I don't think it's right to suggest that we should remove aircraft from fgaddon based on development status. At present we generate the hangar from all of the aircraft in fgaddon. We could skip aircraft that are in very early stages of development, but I think we should only do that with the aircraft developer's permission. If someone has an issue with the ratings for a specific aircraft, then I think the first approach should be to communicate with the author to ask them to be adjusted. When the aircraft ratings were originally introduced (after lots of discussion and consensus on this list), we did try to make them as clear as possible. So if an aircraft is not meeting specific ratings it should be possible to make an evidence-based argument. Clearly that is going to require tact and diplomacy, particularly if working across a language barrier. It's not clear from this discussion whether any of the folks who are unhappy about specific ratings have actually done so? Personally, I've not been convinced by the arguments put forward that the rating system is broken. Or that it is materially impacting new users. I've read a lot of opinions that it does, but beyond Richard's analysis of MP aircraft usage, not much evidence. In particular I've not seen any evidence that FlightGear is getting less popular, which has been mentioned a number of times. # Contributing / Value of critique / Community James is absolutely right that what actually matters for the development of FlightGear is actual changes to FlightGear. While we focus on code, merge requests / PR, aircraft, scenery etc, contribution does go beyond that, and definitely includes documentation, high quality bug reports, website, infrastructure. These are all tangible contributions. Ideas and suggestions are only valuable insofar that they result in change. If you want to make that change happen then you either need to be prepared to do it yourself _or_ convince other volunteers to make the change. That latter path is more difficult, particularly for any code change (e.g. C++) because we all have very long todo lists, and you need to convince us to not work on something else instead. So the bar is pretty high, and I personally would need compelling evidence or a truly exciting idea. There is definitely some truth that if you have contributed to FlightGear (by the definition above) then your views are going to carry more weight simply because it demonstrates that you understand the FlightGear project as a contributor, and that you know what you are asking others. I'm more likely to use my volunteering time to work on something for you if I feel that you are also contributing. Finally, interpersonal skills are important, and being nice and polite definitely helps. Best regards, -Stuart _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel