Re: The endless influx of low-quality, low-realism, quantity-over-quality aircraft into FGAddon
Erik Hofman <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
On 5/27/26 18:28, Curtis Olson wrote: > Jumping from overly generic to overly specific ... I wonder if some sort > of aircraft review system (like an amazon review) would be useful? > People could give aircraft up to 5 stars and attach a comment or > review. I would want these comments to be currated to avoid spam or > inappropriate things (not to filter negative comments.) But developing > such a system and integrating it in a way that people would see it and > contribute to it and benefit from it would be a significant effort. The > current self rating system is far from perfect, but no system will be > all that great. Don't forget, each person that comes to this project > has different interests and different priorities. What is fully > developed with a 5-star rating for one person might be severely lacking > for someone else. What is fully developed for someone running > flightgear on a laptop might be different from what is fully developed > for someone building a physical cockpit in their living room or garage. There is another thing; When I developed the the F-16 it was state of the art, among the best available aircraft. And then time passes, FlighGear evolves, new tools emerge, shaders get introduced and what was 5 star back then would now barely made it to 1 star. So chances are that aircraft with a too high rating for the current state of affairs just haven't been touched for a while. Erik -- http://adalin.com High performance audio scenegraph and sound simulation. _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel