Re: Questions from a small fgdata-next cleanup check
An Phúc Nguyễn Vạn <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAKX87KmMtDoHZFUCrhbUjp5a7q19DSphMqFmqx-D99uV0wJG6A@mail.gmail.com> |
Hi Erik, James, Thanks, that clears up quite a bit. For the DDS/PNG runway texture split, I will check whether the DDS material path is still used anywhere meaningful. If it really is just leftover from the pre-local-cache system, that sounds like a possible cleanup issue/MR. For the source files, that distinction makes sense. Aircraft paintkits being kept with aircraft is understandable. I will not treat those as bloat. I may look more specifically at instrument source files and also check whether these are only in the git tree or included in packaged downloads. For WS30, thanks for the explanation. I had assumed ws30_old was a fallback path, but it sounds like the non-tessellated path is still the practical/default one, and the tessellation path is the experimental/incomplete one. In that case I agree that renaming ws30_old probably does not help much right now. Marking the tessellation rendering option as Experimental sounds like the more useful small cleanup. I can look into where that label would belong. Kind regards, Philips Nguyen _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel