Re: Questions from a small fgdata-next cleanup check
James Turner <[email protected]>
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 28 May 2026, at 06:22, Erik Hofman <[email protected]> wrote: > >> Fourth, I found 47 tracked .xcf, .blend and .zip files. Some of the larger ones are: >> Aircraft/Instruments-3d/ar-6201/src/ar-6201.xcf >> AI/Aircraft/DH82/Paintkit/DH82-p-kit.xcf >> Aircraft/Instruments-3d/bxp6401/src/bxp6401.xcf >> AI/Aircraft/CCX/Paintkit/bomb-5000-pkit.xcf >> Aircraft/c172p/Paintkit/Paintkit.zip >> Are source art / paintkits / tool archives intentionally kept in fgdata for convenience, or would it be better to move some of those outside the runtime data tree? > > For aircraft I see use to ship them with the aircraft as it makes creating a new livery much easier. > > For instruments I'm not so sure. > > But I think they are only in the git repository and not in the downloadable zip file of fgdata. Right, we filter them out when building the base package (and can do other transforms, eg if we wished to apply filtering or checks to PNGs): Eg see: https://gitlab.com/flightgear/fgmeta/-/blob/next/release_builder/base_package_excludes?ref_type=heads … which is used by the ‘create_base_package.sh` script in that directory, Kind regards, James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel