Re: WS3.0 Philosophy and Status
James Turner <[email protected]> Thu, 28 May 2026 11:58:13 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <[email protected]> |
> On 28 May 2026, at 11:33, Daniel Overbeck via Flightgear-devel <[email protected]> wrote: > > This might be a bit off-topic, but do you think there's a way to save the WS3.0 coastlines in SVG format? if you want vector coastline data, I’d recommend you to: https://www.naturalearthdata.com/features/ They have the data in SHP, which is appropriate for Geospatial vector data : SVG is probably not a good choice, since it’s cartesian, whereas SHP is WGS84 (or at least, it is for NaturalEarth - technically SHP supports arbitrary coordinates basis). Those are the data files I used (and already ship with FG!): https://gitlab.com/flightgear/fgdata/-/tree/next/Geodata?ref_type=heads … which are used for the launcher map diagram, and I have planned tasks (soon!) to use them in the in-Sim Canvas map on next: https://gitlab.com/flightgear/flightgear/-/work_items/3405 Of course, this data will not align *exactly* with the coastline data in WS30, but it should be ‘pretty close’, depending on your intended use case. Kind regards. James _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel