Re: WS3.0 Philosophy and Status
Willie Fleming <[email protected]> Thu, 28 May 2026 22:12:59 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CADWaU+0XLYpL7Y3-JbNTxfGYkbNL6A=f+QTza1hhAgfxhdginA@mail.gmail.com> |
Thank you for this. Some practical info on how the keen-but-SVN-averse user can give back to a project I have enjoyed for years on and off. Regards Willie Fleming On Thu, 28 May 2026, 21:51 Stuart Buchanan, <[email protected]> wrote: > Hi Alex, > > On Thu, May 28, 2026 at 10:05 AM Alex Barrett wrote: > >> Great, Stuart. Thank you for the clarity. >> >> The big question I'd like to ask, I suppose, is how can we best help with >> the effort? There's, I would imagine, a lot of people who'd really love to >> see WS3.0 come to fruition and enjoy the benefits. How can we mobilise the >> curious casual user to benefit the project? >> > > I think there are a couple of areas that folks can really help: Testing > the scenery quality, benchlining performance and using the scenery > generation tools. > > However, while WS3.0 is available on 2024.1, I would not recommend using > it for testing purposes as it is quite far behind "next" in terms of > development. So that means either using "next" (e.g. build from source or > a nightly build), or waiting for the upcoming Tech Preview 1 release. I > would recommend the latter for the "curious casual user", as I think > running "next" for most users is just going to lead to frustration right > now. > > (Of course, if you're already running "next" then you're already seeing > WS3.0). > > In terms of helping: > > Scenery Quality: There would be a lot of value in folks checking out their > favourite or local area and providing feedback on the scenery quality. > While WS3.0 uses regional textures, it has a single shader for all land, > as opposed to the multiple different shaders in WS2.0, so rendering is > quite different. > > Performance benchmarking: I'd like to get a better handle on performance > on different platforms. This is also going to be impacted by the HDR/PBR > pipeline as well as Core Profile support, so it's difficult to make an > apples-to-apples comparison. However, our hope/expectation is that > performance will be better than 2024.1, particularly on lower-end hardware > and systems with integrated graphics. It would be really useful to > understand if that is the case or not. > > Scenery Generating Tools: Probably going a bit beyond the curious casual > user, but one big improvement compared with WS2.0 is the ease with which > new scenery can be generated. Scenery developers can use standard tools > such as QGIS to generate landcover rasters, then a docker image to generate > scenery. In the future we may have a database that will allow the scenery > to be updated as easily as updating objects in Terrasync. Wayne has already > been using these tools and uncovering lots of bugs and assumptions in > them. Having more people try it out would be great. > > -Stuart > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel