Re: Shaders & Textures in Next

Patrick Callahan <[email protected]> Tue, 2 Jun 2026 10:00:43 -0400
Newsgroups gmane.games.flightgear.devel
Message-ID <CACt=GQrrq1sAY==hvGatqKPkFDBPzKrsJ4NMQs70he7TZhEDQA@mail.gmail.com>
Stuart,

Is anyone considering working on developing migration documentation in the
near future?

Who are the likely players?

-pat

On Tue, Jun 2, 2026 at 8:28 AM Stuart Buchanan <[email protected]> wrote:

> Hi Alex,
>
> On Tue, Jun 2, 2026 at 1:09 PM Alex Barrettwrote:
>
>> Hi All,
>>
>> As a grunt level aircraft contributor I was wondering if there's some
>> documentation on the requirements for Next and textures - if appropriate.
>>
>
> That's still to be developed, but fundamentally: migrate the aircraft to
> gltf with PBR textures.
>
> There's some instructions in the wiki on what options to set in Blender.
>
>
>> Most of the aircraft seem to be coming out as entirely textureless and
>> accompanied with errors such as:
>>
>> 6.20 [WARN]:io
>> /builds/flightgear/fgmeta/simgear/simgear/scene/model/ModelRegistry.cxx:564:
>> Image loading failed: 6.20 [WARN]:osg
>> /builds/flightgear/fgmeta/dist/include/simgear/scene/util/OsgIoCapture.hxx:63:
>> Error reading file /run/media/avionyx/filestore/FG
>> Files/Aircraft/Bell_412/Models/Interior/Panel/panel.jpg: file not handled
>> 6.20 [ALRT]:osg
>> /builds/flightgear/fgmeta/dist/include/simgear/scene/util/OsgIoCapture.hxx:63:
>> osgDB ac3d reader: could not read texture "panel.jpg"
>>
>
> That looks very like OSG hasn't been compiled with the JPG plugin, perhaps
> because OSG hasn't found a JPG library?
>
> If you have compiled OSG yourself, please check the plugins.  If it's from
> our CI, then that may need updating.
>
> -Stuart
>
> -Stuart
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