Re: It's time for a new default airport
Stuart Buchanan <[email protected]> Tue, 16 Jun 2026 09:54:58 +0100
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Message-ID | <CAP3ntyve-x3oLzH4Ua-PQkrjpWNVvHJYJcEYB+tSoSKNbpEqVQ@mail.gmail.com> |
Hi Folks, On Mon, Jun 15, 2026 at 10:49 AM Scott Giese wrote: > I'm supportive of a change, especially due to BIKF being unusable on next > with WS3. It's completely broken as-is. > This bug is being tracked as https://gitlab.com/flightgear/flightgear/-/work_items/3410. It just needs a small fix in the runtime WS3.0 loader. I know what the fix is. I just need to stop working on the voxel clouds for long enough to fix it :). I should have it fixed for TP1, so that shouldn't be a blocker for using it as the default airport for that release. That's not to say that we shouldn't have a different airport. Of course, if anyone wants to take a look at fixing it themselves, they are very welcome. I've updated the issue with some guidance to help anyone who might want to have a go. It's a fairly straightforward bug, and easy to test. Best regards, -Stuart _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel