Re: LFPG issue
[email protected] Tue, 16 Jun 2026 10:18:33 -0400
| Newsgroups | gmane.games.flightgear.devel |
|---|---|
| Organization | I've been GMail'd! |
| Message-ID | <[email protected]> |
On 6/10/26 4:34 PM, Fabiano Notari wrote: > This is the strange bug I found: > Exiting right from runway 26L via taxiways V3, S, S3, T6, RT3, TA2, my Embraer > E195, while advancing on TA2, collided with an invisible object at coordinates > (Lat,Lon) 49.00049832461415, 2.565819639573136; hdg 356.4520568847656. that looks like it might be this shared object: https://scenery.flightgear.org/models/1209 Ptite_zonesol.xml... looking at the files, i see words that appear to be French... putting that file name into Google Translate gave me "small sunny spot" from French... looking at the object and this descriptive file name, i suspect there's some sort of light there... the xml does things based on the time of day... i suspect the object isn't invisible... only that you might not notice it during the day... it looks to be a "lighted pavement tile" piece... the collision may be that it is placed higher than that craft likes... lower might cause z-fighting issues? idk, that's a guess before 1st c0ffee... i'm not sure but there may be a way to set "no collision" on it? i know we can set "no shadow" on things but can we control if collision is on? that might be the thing to do... this object is used in at least 27 places according to the above link's "Browse objects using this model" link just below the author's name...