Re: WS3.0 Philosophy and Status

Stuart Buchanan <[email protected]> Tue, 16 Jun 2026 15:46:49 +0100
Newsgroups gmane.games.flightgear.devel
Message-ID <CAP3ntyv2h7bo-XXfLjcVfXgRVu-FhZDK1cioErjM=C4O2ttang@mail.gmail.com>
Hi Alex,

On Fri, May 29, 2026 at 8:51 AM Alex Barrett <[email protected]>
wrote:

> Hi Stuart,
>
> Thank you for that. I do have a Next build running at the moment on one of
> my machines and it does indeed look fantastic, there are probably some
> generation issues as gaps in tiles (Loading up in the Stranraer area from
> EGOY shows these quite well I think) but, if I can get some tools up and
> running then generating versions of this to fix shouldn't be a problem.
>

Thanks for letting me know. I'll have a look at Stranraer when I get
the chance.  I have seen some issues where the scenery loader seems to get
"stuck" and a sub tile isn't loaded in time.


> One big question I have is about Orthos. Are these part of any upcoming
> plans, I understand that theres differences between the current ones and
> what's needed by WS3 but, to my mind, Orthos are a fantastic way of making
> the most use of the terrain data while draping it with something that can
> hide oddities, and especially where there's transitions between water/land.
>

We currently have a WS3.0 ortho implementation.  it is superior to the
WS2.0 implementation as it natively supports LoD.  Nia in particular did
some work on tooling to generate the required files from orthophotos.  That
approach requires processing of the orthophotos as a scenery generation
step.

As discussed on this mailing list in a different thread, it should be
possible to stream orthophoto data directly at runtime, at least outside of
airports.  I think that would be a very interesting project and would open
up a whole range of ortho sources at runtime.


> I recall from last year, I think, there were some issues regarding
> compression of the WS3 scenery and it being unable to be loaded compressed
> on some machines but I can't seem to replicate the issues I was having last
> year, is this all resolved?
>

I think that might have been around the use of .dds textures, and I think
it was resolved.

-Stuart

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